Inquisitorial Henchmen 4

Hi guys,

Sorry the blog has been slow – I started a new job and it has been hectic! Still, hr is another Inquisitorial baby henchman for you all, though sadly probably the least interesting model of the lot…

The baby is holding a sheet of parchmeent but it is quite difficult to see / photograph decently.

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You can see it a little better there, or if you click through on the image.

Blogging has been a bit slow as of late, but so has hobby. I haven’t had a settled address and most of my hobby  stuff is a couple of hundred miles  away – but hpefully the first part of that is changing soon.

I also still have a lot of EPIC Dark Angels posts to go up, some more Henchmen and Inquisitors, and some BFG Necrons.

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Inquisitorial Henchmen 3

Hi guys,

Another quick Inquisition post here –

I rather like how the text has come out on this one on the book he is holding. The stocking type thing adds a little colour which connects him to  the book – as if he has been dressed up to match the obviously more valuable book!

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Inquisitorial Henchmen 2

Hi guys,

Just another quick post with some pics of the next little baby servitor I painted up to use as an Inquisitorial Henchman.

As a little hovering baby, he fits in quite well with the Servo-skulls in the 40k background, while bringing a little touch of the macabre which goes so well with the High Gothic stylings of the 40k Inquisition.

Just nice and simple really.

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How do you know you have too many models?

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When you find a 100+ model WHFB Dogs of War army in a box you have absolutely no recollection of owning…

Oops!

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Inquisitorial Henchmen 1

Some of you may know, but I have a serious obsession with collecting 40k Inquisition models. They just hit that grimdark / obscure vibe that I love, and a great many of them are also lovely models.

This means that I currently have a pretty big 40k inquisition force, although it isn’t really arranged for actual playing. A while back I bought some additional models from Puppets Wars – baby servitor henchmen – which I have finally been getting round to paint.


The resin casting was pretty bad but I think he has come out pretty well. It felt so incredibly weird painting 28mm again tho!

I have the rest of the set to come plus a couple of other models I painted as a break from EPIC, so keep an eye out! 

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Epic Dark Angels – Dreadnoughts

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Dreadnought Maniple

Hi guys,

This post is the time for the Dreadnoughts to make an appearance. I love the little dinky EPIC Dreadnought models, they are so characterful and look so cute! Sadly this attraction does not really follow through to Dreadnoughts in the game – they are a somewhat awkward combination of rules and availability. As a 15cm speed Armoured Vehicle they restrict any formation they are attached to to walking speed, which means that they cannot feasibly be using their free Rhinos, but it means stands in contact with them will be able to claim cover. They then have CC4+, FF4+, and a 4+ save along with the special rule Walker.

They also have some respectable weaponry packing either a Missile Launcher (45cm, AP5+/AT6+) and a Twin Linked Lascannon (45cm AT4+) OR a Power Fist (+1 MW CC attack) and an Assault Cannon (30cm, AP5+/AT5+).

These stats, for me, tend to lend themselves to one particular role – that of adding extra firepower and survivability to a drop-podding Devastator formation. Adding two Dreadnoughts to a Devastator formation with a Librarian comes to 400pts, which isnt bad for a Marine formation. It gives you additional firepower, especially AT firepower if you go with the ML/LC dreadnought, and it gives your Devastators the ability to claim a cover bonus from the AV Dreadnoughts. If there is cover nearby, then Walker allows you to safely dig in, while causing a real nuisance if you are near an objective. Combined with the fire from the Deathwind Drop Pods, this formation can cause a good amount of damage on the drop, and stick around long enough to really cause an issue.

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Sorry for the blur!

The problem with using Dreadnoughts elsewhere in the list is that they tend to pose awkward issues with regard to transport. Marines as a list, because of their small size, need to have mobility and the ability to concentrate their forces effectively which requires their Rhinos. Dreadnoughts cannot keep up with formations in Rhinos, and although you could add them to a Tactical formation as an objective guard, this gets expensive very quickly. In addition, this leaves the Dreadnoughts as the only AV in the formation and easily snipe-able. The same is true of adding them to Terminators, or anywhere else in the army list.

So, dreadnoughts. Lovely models, awkward little buggers when it comes to list building!

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EPIC Dark Angels – 3rd Company Formations

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Dark Angels 3rd Company

Hi guys,

Next post in the Dark Angels series, this is the Dark Angels 3rd Company, made up of two Tactical formations, and one Devastator and Assault formation. This follows the codex layout of a battle company with six Tactical squads, two Assault squads, and two Devastator squads. I also have a painted up command squad to substitute into on of the Tactical formations when I want to add a Captain character upgrade, and have a Librarian and Chaplain in the Devastator and Assault formations respectively.

Normally when I write up a Marine list for EPIC, I generally try and include a full battle company, including two Tactical formations. The Tactical formation comprises six stands of Marines (4+ armour, 4+ CC, 4+FF, 15cm move, with And They Shall Know No Fear and one Missile Launcher shot per stand) at 300pts. They aren’t bad, but they aren’t great – and generally taking two formations worth is a bit over the top for a 3k list. They are a pretty good place for the Supreme Commander to sit in, and with an added Hunter to compliment the Rhino transports, they can make a pretty decent mid-field objective holder. Note the Lascannon and Heavy Botler Marines in amongst the formations.

Then we have the attached Devastator and Assault formations that go with the Tacticals to form the full company. The Devastators (four stands of 4+ armour, 5+ CC, 3+ FF, 15cm move, with And They Shall Know No Fear, and two Missile Launcher shots per stand) normally have a Librarian character upgrade to make the most of his FF MW attack. There are generally two ways of running them – either in Rhinos with an added Hunter at 375pts as a speedy objective holder / engagement supporter, or with Drop Pods and a Dreadnought or two to pod down onto an objective and provide support fire. For the Assault Marines (four stands of 4+ armour, 3+ CC, 5+ FF, 30cm move, with And They Shall Know No Fear and Jump Packs), they get a Chaplain upgrade as they want to be in assault where his Inspiring special rule will be useful. Generally I find Assault Marines rather mediocre, struggling to pick things to engage against which they will do well given their small size and small number of dice to be rolling. Still at 175pts (225pt with Chaplain) they are cheap and quite maneuverable, so they can do somee good as objective grabbers, particularly for the victory conditions of Blitzkrieg and They Shall Not Pass.

Click through to  the pics to have a look and let me know what you think!

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Ian Watson’s “Space Marine” Review

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2010 cover

Hi guys,

So as you probably guessed from my review of the Inquisition Wars Trilogy a little while ago, I am currently on a bit of a retro GW fluff reading spree and have been reading a fair few of the older Black Library books I can get my hands on. This includes my most recent read, Ian Watson’s “Space Marine” which was released originally in 1993 and then released in 2010 with a snazzy new cover.

Space Marine is an interesting book, following the recruitment and battles of three initiates from Necromunda (yes, the same Necromunda as the game…) as they are recruited into the Imperial Fists. The book gives a great feel for the early Necromunda / Confrontation fluff in the first few chapters, detailing the rivalries between the noble Brat gangs, the techgangs of the middle levels, and the underhive scummers that later became the foundation of the full Necromunda game. It is a pretty interesting look at the way that the broader Imperium interacts with the planetary government too, and just how remote things like the Imperial Guard are for the vast majority of Imperial citizens.

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After the recuritment of the three main characters, Yeremi Valence, Biff Tundrish and Lexandro D’Arquebus, the book does a great job at involving you in the process by which teenagers are turned into marines. This is where most of the fluff regarding Marine implants  and genehancement comes from, with quite a lot of rather gory surgical description. It also gives a really interesting look into the psychological changes the Scouts undergo and the way that they are inducted in the way of thinking adopted by the Imperial Fists. I am going to have to admit that prior to reading the book, the Imprial Fists were probably my least favourite Legion (closely followed by the Salamanders), but their whole approach to pain and sacrifice gives them a little more interest.

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1993 cover

After the implantation of organs etc is complete, the three characters graduate to being scout marines then full marines and are involved in three main battles. The first is a rather cool assault on a renegade human empire which declared it’s independance from the Imperium and needs to be retaken because it is a vital source of material for the production of power armour. This is the source of the classic story of space marine scouts piloting an Emperor Titan, which although often mocked, actually kind of works in the storyline. The second follows on quite closely from this battle as the Marines hunt down the commander of the renegade planet on it’s moon, fight against a pretty cool comglomeration of Squats and Ambulls, and eventually defeat a daemon of Tzeentch. This experience is a hell of a lot more scary for the Marines in the old fluff than it seems to have become in the new, with it having a lasting impact on the formation of the characters.

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Ambull

The third and last fight introduces the Tyranids and, while the fluff for them has changed significantly since this time, they are still recognisably the same. I shan’t spoiler things, but the fight is rather interesting and provdes a great sense of the Marines encountering something completely foreign to them. Lexandro, of course, goes on to appear in the Inquisition Wars Trilogy himself too…

Overall the book is a bit iffy though, particularly the writing style. Plot-wise and content-wise things are great, but the actual writing is rather repetitive and wanders all over the place. Every wound is described in the same way, with the blood always hardening “like cinnabar”, every opening is described as in some way the same as a sphincter, and the author has a seriously obsessive issue about bodily fluids and faecal matter, with its use recurring again and again and again throughout the book without much real reason. It all gets a bit too much and detracts from the quality of the book.

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Basically, if you want a great description of Marine formation, training, and interaction then the book is for you. Enjoy the fight scenes (espcially the titan one!) and skip past all the slightly odd description. 

I would say 6/10, compared to the  Inquisition War’s 8/10.

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EPIC Dark Angels – Land Raiders

Hi guys,

So I put some whole army pictures of my Dark Angels up last week, and they seemed to go down pretty well. I also have some more detailed pictures of the various formations that make up the army so they will be going up here too along with a little bit of tactical exposition for each formation.

This post is the turn of the mighty Land Raiders. You get four in a formation for the totally unbargain basement price of 400pts (350pts in EpicUK and still no one takes them…)

They each have two twinlinked Lascannons (45cm AT4+) and a heavy bolter. The Lascannons can be pretty useful for ranged AT shots in a Marine army, but they are pretty mediocre for the points. The other good point in Land Raider’s favour is the 4+ Reinforced Armour which makes them pretty damn difficult to shift, especially when combined with And They Shall Know No Fear. You can either take them as a seperate formation, or add them as transports to eithr Devastator formations or Terminator formations. I can kind of see the benefit of adding two to a Devastator formation (adds AT shots, gives them protective transports) thought it makes them 450pts minimum, but adding them to Terminators just does not make any sense. There is no benefit to armour save, no synergy with their weapons, and the total price comes to a truly eye watering 725pts…

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In the Dark Angels chapter, most of the Land Raiders are used as transports by the Deathwing, the veteran first company of the chapter. They have a pretty distincitve colour scheme of bone white and this is something I have carried through into their Land Raiders. A nice wash brings out the detail and the red gives a good strong contrast colour.

I hope you all approve!

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EPIC Dark Angels – Army Pics

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3rd & 5th Companies of the Dark Angels Chapter, with Deathwing and Ravenwing support

Hey guys,

As some of you may know I have been painting up my Epic Dark Angels off and on for ages now. I painted a fair amount (mostly infantry) about two years ago, then slid away and stopped for ages. I recently picked them up again and painted some more for the Into the Breach tournament I went to, and that gave me the impetus to finally get them finished (3.5 years after I bought them…).

So, I am rather proud to present the fully painted army for you all. That’s 7,500pts of Dark  Angels, made up of the full 3rd and 5th Tactical Companies with support from the 1st Company Deathwing, the 2nd Company Ravenwing, and various tanks from the chapter Ironwing. It has pretty much got everything a Marine army can have, only missing a Thunderhawk Transporter from the available formations (hard to get hold of, not such a nice model imho, and I’m tactically unsure about it), and gives me the option to run a variety of different 3k or 4k lists.

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3rd Company in Drop Pods, with Deathwing and Ironwing support

I have really tried to go to town with this army, trying to do justice to the beautiful forumware models and sticking to the background of the Dark Angels. This does partly explain why the army has taken me so long to complete, but also it gives me an army whose paintjob I am reallly quite proud of. Adding the little grass tufts was the last step and  really sets off the darker palette of the bases and models, while I quite like the brighter tone of red that I used on them.

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5th Company in Rhinos, with support from the Ravenwing and the 10th Company Scouts

I think the time and attention has really paid off, and works well with the elite feel of Marine armies in EPIC. Just look at how few models make up 7,500pts, compared to say Orks or Imperial Guard, or even armies like Eldar. This highlights one of the reasons I love EPIC – the armies play and look like how they should do in the fluff. Marine armies are TINY in comparison to most other races, but still manage to throw their weight around!

A couple of things to add though – normally when playing Marines, you need some form of AA cover, provided by Thunderbolts. I already have a fair few painted Thunderbolts so these will sub in from my Imperial Guard army for now, though I would maybe consider trying to find some good Storm Talon or Xiphon Interceptor stand ins just to keep the Marine look. Another aspect is that most effective Marine army lists run with at least two Warhound Titans (they need the speed, firepower, and engagement triggering effectiveness of the the titans), and while I get kinda grumbly over this, I do eventually want to pick up two of the Forgeworld Warhound Titans to go with this army. Probably painted in a nice light gray and yellow Legio Gryphonicus scheme for contrast with the dark green and red marines.

I’ll be putting up some more posts in the near future showing some closer in pictures of the various formations, but if you click on these pics they do get bigger so go have a look. Otherwise I feel the army is done – all it needs now are a few more games to prove itself!

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