Part two of my Necromunda night here.
The next scenario was a straight up gang fight – both gangs take all of their members and slug it out until one gang bottles and flees that part of the Underhive. So simple even my Zealots get the point!
At deployment I split my gang up into two groups – one on the left hand side of the table consisting of my Leader, Flamer Deacon, a Zealot and a Juve, and one on the right with my other Deacon (with Melta Gun), other Zealot and other Juve. I deployed the other two slightly back from the two main groups, one on the ground and one up high.
The crusade advances
I advance both groups, hoping to get them into the building that dominates the centre before my opponent gets there – Redemptionists don’t do well when out in the open against long range firepower!
Deacon and Juve
On the other side of the board, I split the group up, sending the Deacon and Juve up high (and exposed!) to try and get good shots on the enemy , while the Zealot advances on the lower level.
Meanwhile my opponent is also moving his gang forward – yet unluckily his gang leader manages to miss his footing on a jump between two pieces of terrain and faceplants into the ground.
Possibly a little bit too exposed up here…
The Deacon and Juve continue to move forward, only to find that 18″ is shorter than I realised and I have exposed them for no real reason and their weapons are out of ranges.
Shotgun Crusader takes up position
One the other side, I manage to get my gangers into the tall central building, hiding them behind bulkheads. The shotgun ganger takes up position ready to try and pick off some of the now sufficiently close enemy.
Ouch! The Juve goes down
Unfortunately, now I am in range, so is my enemy. He fires up at the exposed Deacon and Juve, putting the Juve down and pinning the Deacon in the middle of a long exposed walkway – I don’t think they will be doing much more this game!
On the other side I make a silly mistake and chose to try and rush the connection walkway – forgetting the Flamer my opponent had armed his heavy with. The flamer opens up and puts both my Juve and Zealot down without a fight.
In retaliation, I slide my Flamer Deacon out of cover and do to him what he did to me – bathing the enemy ganger and heavy in flames.
With that done, all my opponent could do in retaliation was to put down the Flamer Deacon before the Shotgun Crusader and other Zealot forced him to bottle. Victory to the Redemption, but at a high cost!
In the after game sequence, my Flamer Deacon was captured by the Genestealer Cult, while I managed to capture one of his gangers. The Genestealer tried to implant my poor Deacon, but failed, while my attempts to convert the heathen scum were successful and he now joins my gang roster – so much for staying at 9 models! We then played the Rescue Mission scenario (sorry, no pics), during which I successfully managed to return the Deacon to the Crusade.