Tag Archives: Necromunda

Looking forward to 2014…

Having gotten the reminiscing out of the way, here is what I plan to get done over the next year:

IMAG1322

EPIC IG

Blog wise

Finish the EPIC Eldar army pics – 1 more post to go

Do EPIC Imperial Guard army pics

Finish the Lost and the Damned Tactica series – Daemon Engines and Air Support still to go

Get full Army / Fleet pics up for those that do not have them

Do more Daemon World playtesting / battle reports

 

Time to get painting!

Time to get painting!

Painting wise

Finish painting my EPIC Dark Angels

Finish painting my Necromunda gangs – Delaque, Pit Slaves, Escher, Redemptionist figures

Paint a 40k Army – probably Steel Legion

Finish off my Rogue Trader fleet – its composition has changed significantly since the last time it featured here

Paint up the remaining BFG models to match their fleets – Ork capital ships, Imperial light cruisers etc

Paint BFG Maelstrom and Bastion Fleets

 

The original Mighty Empires

The original Mighty Empires

Hobby wise

Convert a 1,000pt-ish Dark Eldar and Tyranid fleet for BFG from 40k bits

Organise all the Inquisition models I have into a coherent force

Work out how the original WHFB Mighty Empires works

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Inquisimunda / Necromunda Terrain

Hi guys,

I am just about to have a game of Inquisimunda / Necromunda with my friend Ben from Forgot My Tea and have been setting the board up this morning. Just thought I would upload a picture of the board we will be playing across.

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BoLS Wargamer Survey & Specialist Games

Hi guys,

Having said I wouldn’t be posting anything up, I stumbled across a recent post on BoLS about a wargamer survey run in the US (link here).

The most interesting part of the survey for Specialist gamers like me (and most of this blogs readers I imagine…) was in the question that asked about which games the respondents played.

What games do you play?

What games do you play?

Unsurprisingly, 40k comes out top with WHFB trailing behind quite significantly. What is more interesting is that a whole load of now dead games, like EPIC, BFG and Necromunda are still racking up more gamers than newer games like Flames of War and Malifaux. It seems like a lack of rules development and lack of models does not trump a good background universe – something that more modern game developers may want to start looking at. Also interesting is that BFG tops out the poll among specialist games, something that surprised me, given that the models required do not overlap with other GW systems (unlike Necromunda for example) and that the buy in cost for models and specific terrain seems to be higher. Even stranger was the very low polling for LoTR – especially given the most recent Hobbit film.

I think that while the results are interesting we have to take them with a fairly decent amount of salt. First, the polling was mostly conducted through BoLS – a predominantly GW, predominantly 40k, centric forum. Secondly, the polling doesn’t really narrow in exactly what is meant by games played – is this once a week? once a month? once a year? once five years ago and still have the models somewhere in a shoe box? This is quite important for looking at the results in the light of Specialist Games – lots of people may still have models for them, but how many actually played the game in the last month?

 

Some of the other interesting stuff was the break down of armies played in WHFB and in 40k.

WHFB Armies

WHFB Armies

40k Armies

40k Armies

Just interesting to note the much more even spread of armies represented in WHFB, compared to the dominance of Space Marines (especially once you include DA, BA, GK, SW, Chaos etc as well) and Imperial Guard in 40k.

Anyway, I recommend heading over to BoLS and having a look at the post in more detail.

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Necromunda Day – Part 2

Hi guys,

This is the second post of the recent Necromunda day I had with my friends at my house. In this game, my Redemptionists were paired off against a friends Goliaths, while the Spyrers went up against Ben’s Spec Ops (Van Saar) gang but we were all using the full size board to play a big game of Scavengers.

In this game I again split up my cult into a couple of groups of 4 / 5 and began to advance them toward Tom’s Goliaths who had set up opposite me.

Cultists move up as a group

Cultists move up as a group

Zealot and Pit Slave pair up

Zealot and Pit Slave pair up

I had also taken a couple of pit slaves in this game in an attempt to even up the gang ratings and they teamed up with my Zealots – both clary and wielding chain weapons.

A remarkably successful sniper shot!

A remarkably successful sniper shot!

Tom had managed to place his heavy in a very good position, with great lines of fire down a corridor in the terrain – luckily a miraculous sniper shot from my Marksman skilled ganger managed to pin him down, freeing the rest of the gang to get even closer.

Closer, closer, closer!

Closer, closer, closer!

Two Goliath Juves sneak closer to my left flank

Two Goliath Juves sneak closer to my right flank

Goliath leader with friends - and a Grenade Launcher...

Goliath leader with friends – and a Grenade Launcher…

In response, Tom had been moving up too – although slowly as he was busy engaging Ben’s gang too – sending two Juves around my right flank towards a loot counter and his Leader and a couple of gangers down the middle of the board.

Eat promethium, Heretic!

Eat promethium, Heretic!

The two Juves met a firey end as they contested the loot with the Redemptionists – Exterminators truly are menacing things!

Creeping up behind

Creeping up behind

Tom diverted his Gang Leader towards the middle of the board, going for a nearby loot counter, but this left him open to a stream of shots from behind from the cultists that were going up the middle.

Games end

Games end

While this action was going on, Tom’s heavy had run out of ammo – leaving him only able to lob frag grenades at the rapidly approaching mob of cultists. My group swiftly overwhelmed the Heavy and supporting Ganger, bringing the game to an end as Tom bottled out.

 

 

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Necromunda Day – Part 1

Hi guys,

In case you haven’t already noticed, my gaming group has really been getting into Necromunda in a big way recently. We have been playing it much more often than before, with more and more gangs coming out of the woodwork. I had three friends come round my house to have a Necromunda day a while ago and have some pictures to show you all!

Necromunda set-up

Necromunda set-up

We had set up the board to try and give a little more cover this game – last game we found that there were too many long, exposed, walkways where it was not really feasible to advance along. Heavy Stubbers are nasty enough without giving them excellent lines of fire!

 

The first group go up the right hand flank

The first group (2 Juves, 1 Zealot, 2 Gangers) go up the right hand flank

The second group (2 Juves, 2 Gangers) goes left

The second group (2 Juves, 2 Gangers) goes left

Terrain layout for our half of the board

Terrain layout for our half of the board

The third group advances into cover in the centre of the board.

The third group advances into cover in the centre of the board.

I had never played against Spyrers, so even though I had read the rules for them, I did not really know what to expect. I decided to try and get some covering fire going by moving a couple of the shot-gun gangers up a few storeys to cover the advancing Juves and Zealots.

Taking up positions, my two shot-gun wielding gangers attempt some pot-shots at the approaching Spyrers

Taking up positions, my two shot-gun wielding gangers attempt some pot-shots at the approaching Spyrers

A Malcadon stealthily creeps up the left

A Malcadon stealthily creeps up the left

Andy had sent one of his Malcadons racing around the far left of the board and was creeping up on where I had put my two shot-gun gangers. I tried flamer-ing him, but failed to wound. The next turn, the Malcadon charged in, but Andy was having a lot of trouble with his close combat rolls and my ganger managed to fight him off.

A Jakara and an Orrus pounce on some gangers that are now a little exposed

A Jakara and an Orrus pounce on some gangers that are now a little exposed

Down below, two of my gangers had moved forward together, sheltering from the Yeld’s shooting behind a barricade. Unfortunately this left them in charge range of a Jakara and an Orrus.

Luckily, the combat eventually swings my way and the Jakara goes down

Luckily, the combat eventually swings my way and the Jakara goes down

After a couple of round of combat, the Jakara had been knocked down due to some poor rolling on Andy’s part, and the Juve was just about holding out against the Orrus – thanks in part to the +1 combat modifier from the barricade they were fighting over.

Meanwhile in the centre, a Redemptionist and a Malcadon slug it out

Meanwhile in the centre, a Redemptionist and a Malcadon slug it out

While all the action was happening on the left flank, in the centre a Malcadon and a Redemptionist Juve get tangled in close combat. The Juve was flesh wounded by the Malcadon, before being put down the next combat round, however the rest of the Redemptionists nearby managed to drive the Malcadon off later.

Overall, a really good game. The Spyrers were great fun to play against, being excellent specialists in their particular fields. Had the combats gone slightly differently (which the should have!), they would have easily munched through a significant chunk of my gang!

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Necromunda Night – Part 2

Hi guys,

Part two of my Necromunda night here.

The next scenario was a straight up gang fight – both gangs take all of their members and slug it out until one gang bottles and flees that part of the Underhive. So simple even my Zealots get the point!

Group 1

Group 1

Group 2

Group 2

At deployment I split my gang up into two groups – one on the left hand side of the table consisting of my Leader, Flamer Deacon, a Zealot and a Juve, and one on the right with my other Deacon (with Melta Gun), other Zealot and other Juve. I deployed the other two slightly back from the two main groups, one on the ground and one up high.

The crusade advances

The crusade advances

I advance both groups, hoping to get them into the building that dominates the centre before my opponent gets there – Redemptionists don’t do well when out in the open against long range firepower!

Deacon and Juve

Deacon and Juve

On the other side of the board, I split the group up, sending the Deacon and Juve up high (and exposed!) to try and get good shots on the enemy , while the Zealot advances on the lower level.

Kerplunk!

Kerplunk!

Meanwhile my opponent is also moving his gang forward  – yet unluckily his gang leader manages to miss his footing on a jump between two pieces of terrain and faceplants into the ground.

Possibly a little bit too exposed up here...

Possibly a little bit too exposed up here…

The Deacon and Juve continue to move forward, only to find that 18″ is shorter than I realised and I have exposed them for no real reason and their weapons are out of ranges.

Center building

Centre building

Shotgun Crusader takes up position

Shotgun Crusader takes up position

One the other side, I manage to get my gangers into the tall central building, hiding them behind bulkheads. The shotgun ganger takes up position ready to try and pick off some of the now sufficiently close enemy.

Ouch! The Juve goes down

Ouch! The Juve goes down

Unfortunately, now I am in range, so is my enemy. He fires up at the exposed Deacon and Juve, putting the Juve down and pinning the Deacon in the middle of a long exposed walkway – I don’t think they will be doing much more this game!

Surprise!

Surprise!

On the other side I make a silly mistake and chose to try and rush the connection walkway – forgetting the Flamer my opponent had armed his heavy with. The flamer opens up and puts both my Juve and Zealot down without a fight.

Fiery payback

Fiery payback

In retaliation, I slide my Flamer Deacon out of cover and do to him what he did to me – bathing the enemy ganger and heavy in flames.

Mopping up

Mopping up

With that done, all my opponent could do in retaliation was to put down the Flamer Deacon before the Shotgun Crusader and other Zealot forced him to bottle. Victory to the Redemption, but at a high cost!

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Captured

Captured

In the after game sequence, my Flamer Deacon was captured by the Genestealer Cult, while I managed to capture one of his gangers. The Genestealer tried to implant my poor Deacon, but failed, while my attempts to convert the heathen scum were successful and he now joins my gang roster – so much for staying at 9 models! We then played the Rescue Mission scenario (sorry, no pics), during which I successfully managed to return the Deacon to the Crusade.

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Necromunda Night – Part 1

Hi guys,

Last night a friend and I got together to play some Necromunda, drink some wine, and eat some doughtnuts. I had restarted my Redemptionist gang to match up with my friends restarted Genestealer Cult and had decided to go for a more elite feel this time around, imposing a nine man limit on myself – a bit different to the 21 gangers last time around!

Salvation's Fire II

Salvation’s Fire II

I had gone for a gang leader with a Bolt Pistol and Club, 2 Deacons (one with a flamer, the other with a Melta Gun), 2 Zealots (both with Eviscerators and Exterminators), 2 Crusaders (both with Shotguns w/ Man Stopper Shells), and 2 Devotees (both with Autopistols and Knives).

Our first scenario was the Shoot-Out, a scenario where a couple of gangers from each gang advance on each other before drawing their guns and blazing away. Normally this scenario sucks for the Redemption, as they tend to be pretty short-ranged and close combat orientated, but in this case it seemed to work out quite well!

2 Zealots and a Crusader

2 Zealots and a Crusader

I rolled up three gangers to my opponents two, and then randomly got my two Zealots and one Crusader as the gangers involved in the shoot-out. Luckily both zealots have Exterminators, while the Crusader has his shotgun.

Start

Start

In the scenario the gangers start 16″ inches apart and advance by 1″ every turn towards each other. As the turns go by each gang rolls a dice to see how close to breaking their nerve is.

Bang! Someone cracks...

Bang! Someone cracks…

We had gotten about 6 inches apart when my opponents gang finally cracked and drew their guns. At this point each ganger rolls a D6 and add their initiative to it – representing how fast on the draw they are. Luckily I rolled high on these, meaning my gangers would get to fire before my opponents.

Cultists go down in a torrent of flame

Cultists go down in a torrent of flame

My Crusader with shotgun opens fire first, followed quickly by the Zealot using his Exterminator to toast some heretic scum! In the end one of my opponents gangers has been put down, while the other was pinned.

Charge!

Charge!

Having put the cultists down, the two Zealots charged into combat with their Eviscerators making short work of the unclean.

 

Victory to the Redemption!

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The Death of Specialist Games

Well guys,

This is it. The last mournful days of a truly amazing thing called Specialist Games.

 Earth to earth, ashes to ashes, dust to dust…

In case you have missed it, GW are cutting all metal production as they switch over to fine cast, and have let it be known that once stocks of Epic, BFG, Necromunda, Warmaster, Mordheim, Inquisitor run out, then they are gone for good. The source is multiple people, including me, on the Taccoms forum having rung GW and having it confirmed by Customer Services and the GW warehouse staff. Hopefully the communities will continue as strong, but without models being sold it will be difficult to bring in new blood. Perhaps the alternative manufacturers will step up to fill the void.

It also somewhat annoyingly spells the death knell of my putative £100 armies series – given that people will be unable to buy the models at all!

I have put in a final panic buy order for some things I need to complete my fleets / armies – nabbing the last Rogue Trader Cruiser like it was the last chopper coming out of Saigon. I hope everyone got everything they needed, or can find replacements elsewhere.

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Necromunda: Pit Slaves and Zealot

Hi guys,

Just a quick Necromunda update after playing with a friend last night.

You may remember this guy from when I was posting up my Redemptionist gang:

Pannikkar, the Zealot

Pannikkar, the Zealot

Well he has now been painted up to match the rest of the gang:

Panikkar, the Zealot

Panikkar, the Zealot

In a similar vein, I have recently painted up two pit slaves to run as Hired Guns who have been helping my Delaques out until recently. Just quick and dirty paintjobs, but that never looks too out of place in the Under Hive. Here they are:

TY-3945 (who is T5!)

TY-3945 (who is T5!), and wields a Buzz-Saw

XZ-7463, with a Rock Drill

XZ-7463, with a Rock Drill

Rear view

Rear view

In other news, I played a great BFG game with my Imperials vs. a friends Ork fleet at the weekend, and have a biggish multi-player game lined up for the club tonight.

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Necromunda Terrain

Quick post to show off the result of buying a whole load of Necromunda terrain from a friend.

Hive time!

Hive time!

Apologies for the shine off the walkway. The tower at the back is six storeys high, and the table is 6′ x 4′. Great fun to play across!

Also to show off a part of my recent Forge World order.

Ramilies Star Fort

Ramilies Star Fort

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