Category Archives: Uncategorized

Epic Dark Angels – Venerable Dreadnought

 

 

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All my DA Dreadnoughts

 

Hi guys,

First post of the restart here and I’m back with a Dark Angels Dreadnought that I decided to paint up as a Venerable Dreadnought.

As I said in the last post on the Dark Angels I love the little Dreadnought models but find them a little tricky to use in game due to the way they interact with formations in the Space Marine army list.

For this model I decided to do something a little different and paint him up as a member of the Deathwing. The Deathwing are the elite veterans of the Dark Angels, privy to their secret hunt for the fallen and looking kind of snazzy in their bone coloured armour. I thought this would help him stand out from the other dreadnoughts in the army and tied in nicely with my desire to give at least one dreadnought a back banner.

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This involved a little delicate freehand but I am pretty happy with how the somewhat podgy angel figure turned out on there. In game his veteran status doesn’t really mean anything, with no ability to select Venerable Dreadnoughts in Epic due to granularity, but one of the nice things about Epic is the ability to add characters to almost any unit – so I could add a Captain or Chaplain character to this model to give him a little distinction. Possible not the wisest course of action in game terms, but inspiring or commander would be a cool way of representing such a veteran warrior!

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Mea Culpa…

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Hi guys,

I haven’t died, I promise.

I know the blog has been stupendously slow recently, with two months going by without a post, and even longer since anything more involved than a picture or two. I can only apologise and offer up getting a full time job, moving, and getting an academic book contract as excuses.

I am currently in an area where the wargaming scene seems non-existent, and where I do not have access to most of my hobby stuff. Sadly this means I am somewhat limited with regards to hobbying. I have a fair amount of stuff still to post up here (a couple of big epic games with a friend of mine in London, BFG Necrons, Epic Dark Eldar, Epic Eldar Tactica, many book reviews etc) so that should keep me ticking over though the posting rate may still remain slow.

Just bear with me!

Gus.

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Inquisitorial Henchmen 4

Hi guys,

Sorry the blog has been slow – I started a new job and it has been hectic! Still, hr is another Inquisitorial baby henchman for you all, though sadly probably the least interesting model of the lot…

The baby is holding a sheet of parchmeent but it is quite difficult to see / photograph decently.

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You can see it a little better there, or if you click through on the image.

Blogging has been a bit slow as of late, but so has hobby. I haven’t had a settled address and most of my hobby  stuff is a couple of hundred miles  away – but hpefully the first part of that is changing soon.

I also still have a lot of EPIC Dark Angels posts to go up, some more Henchmen and Inquisitors, and some BFG Necrons.

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Inquisitorial Henchmen 3

Hi guys,

Another quick Inquisition post here –

I rather like how the text has come out on this one on the book he is holding. The stocking type thing adds a little colour which connects him to  the book – as if he has been dressed up to match the obviously more valuable book!

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Inquisitorial Henchmen 2

Hi guys,

Just another quick post with some pics of the next little baby servitor I painted up to use as an Inquisitorial Henchman.

As a little hovering baby, he fits in quite well with the Servo-skulls in the 40k background, while bringing a little touch of the macabre which goes so well with the High Gothic stylings of the 40k Inquisition.

Just nice and simple really.

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How do you know you have too many models?

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When you find a 100+ model WHFB Dogs of War army in a box you have absolutely no recollection of owning…

Oops!

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Inquisitorial Henchmen 1

Some of you may know, but I have a serious obsession with collecting 40k Inquisition models. They just hit that grimdark / obscure vibe that I love, and a great many of them are also lovely models.

This means that I currently have a pretty big 40k inquisition force, although it isn’t really arranged for actual playing. A while back I bought some additional models from Puppets Wars – baby servitor henchmen – which I have finally been getting round to paint.


The resin casting was pretty bad but I think he has come out pretty well. It felt so incredibly weird painting 28mm again tho!

I have the rest of the set to come plus a couple of other models I painted as a break from EPIC, so keep an eye out! 

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Epic Dark Angels – Dreadnoughts

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Dreadnought Maniple

Hi guys,

This post is the time for the Dreadnoughts to make an appearance. I love the little dinky EPIC Dreadnought models, they are so characterful and look so cute! Sadly this attraction does not really follow through to Dreadnoughts in the game – they are a somewhat awkward combination of rules and availability. As a 15cm speed Armoured Vehicle they restrict any formation they are attached to to walking speed, which means that they cannot feasibly be using their free Rhinos, but it means stands in contact with them will be able to claim cover. They then have CC4+, FF4+, and a 4+ save along with the special rule Walker.

They also have some respectable weaponry packing either a Missile Launcher (45cm, AP5+/AT6+) and a Twin Linked Lascannon (45cm AT4+) OR a Power Fist (+1 MW CC attack) and an Assault Cannon (30cm, AP5+/AT5+).

These stats, for me, tend to lend themselves to one particular role – that of adding extra firepower and survivability to a drop-podding Devastator formation. Adding two Dreadnoughts to a Devastator formation with a Librarian comes to 400pts, which isnt bad for a Marine formation. It gives you additional firepower, especially AT firepower if you go with the ML/LC dreadnought, and it gives your Devastators the ability to claim a cover bonus from the AV Dreadnoughts. If there is cover nearby, then Walker allows you to safely dig in, while causing a real nuisance if you are near an objective. Combined with the fire from the Deathwind Drop Pods, this formation can cause a good amount of damage on the drop, and stick around long enough to really cause an issue.

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Sorry for the blur!

The problem with using Dreadnoughts elsewhere in the list is that they tend to pose awkward issues with regard to transport. Marines as a list, because of their small size, need to have mobility and the ability to concentrate their forces effectively which requires their Rhinos. Dreadnoughts cannot keep up with formations in Rhinos, and although you could add them to a Tactical formation as an objective guard, this gets expensive very quickly. In addition, this leaves the Dreadnoughts as the only AV in the formation and easily snipe-able. The same is true of adding them to Terminators, or anywhere else in the army list.

So, dreadnoughts. Lovely models, awkward little buggers when it comes to list building!

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EPIC Dark Angels – 3rd Company Formations

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Dark Angels 3rd Company

Hi guys,

Next post in the Dark Angels series, this is the Dark Angels 3rd Company, made up of two Tactical formations, and one Devastator and Assault formation. This follows the codex layout of a battle company with six Tactical squads, two Assault squads, and two Devastator squads. I also have a painted up command squad to substitute into on of the Tactical formations when I want to add a Captain character upgrade, and have a Librarian and Chaplain in the Devastator and Assault formations respectively.

Normally when I write up a Marine list for EPIC, I generally try and include a full battle company, including two Tactical formations. The Tactical formation comprises six stands of Marines (4+ armour, 4+ CC, 4+FF, 15cm move, with And They Shall Know No Fear and one Missile Launcher shot per stand) at 300pts. They aren’t bad, but they aren’t great – and generally taking two formations worth is a bit over the top for a 3k list. They are a pretty good place for the Supreme Commander to sit in, and with an added Hunter to compliment the Rhino transports, they can make a pretty decent mid-field objective holder. Note the Lascannon and Heavy Botler Marines in amongst the formations.

Then we have the attached Devastator and Assault formations that go with the Tacticals to form the full company. The Devastators (four stands of 4+ armour, 5+ CC, 3+ FF, 15cm move, with And They Shall Know No Fear, and two Missile Launcher shots per stand) normally have a Librarian character upgrade to make the most of his FF MW attack. There are generally two ways of running them – either in Rhinos with an added Hunter at 375pts as a speedy objective holder / engagement supporter, or with Drop Pods and a Dreadnought or two to pod down onto an objective and provide support fire. For the Assault Marines (four stands of 4+ armour, 3+ CC, 5+ FF, 30cm move, with And They Shall Know No Fear and Jump Packs), they get a Chaplain upgrade as they want to be in assault where his Inspiring special rule will be useful. Generally I find Assault Marines rather mediocre, struggling to pick things to engage against which they will do well given their small size and small number of dice to be rolling. Still at 175pts (225pt with Chaplain) they are cheap and quite maneuverable, so they can do somee good as objective grabbers, particularly for the victory conditions of Blitzkrieg and They Shall Not Pass.

Click through to  the pics to have a look and let me know what you think!

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Ian Watson’s “Space Marine” Review

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2010 cover

Hi guys,

So as you probably guessed from my review of the Inquisition Wars Trilogy a little while ago, I am currently on a bit of a retro GW fluff reading spree and have been reading a fair few of the older Black Library books I can get my hands on. This includes my most recent read, Ian Watson’s “Space Marine” which was released originally in 1993 and then released in 2010 with a snazzy new cover.

Space Marine is an interesting book, following the recruitment and battles of three initiates from Necromunda (yes, the same Necromunda as the game…) as they are recruited into the Imperial Fists. The book gives a great feel for the early Necromunda / Confrontation fluff in the first few chapters, detailing the rivalries between the noble Brat gangs, the techgangs of the middle levels, and the underhive scummers that later became the foundation of the full Necromunda game. It is a pretty interesting look at the way that the broader Imperium interacts with the planetary government too, and just how remote things like the Imperial Guard are for the vast majority of Imperial citizens.

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After the recuritment of the three main characters, Yeremi Valence, Biff Tundrish and Lexandro D’Arquebus, the book does a great job at involving you in the process by which teenagers are turned into marines. This is where most of the fluff regarding Marine implants  and genehancement comes from, with quite a lot of rather gory surgical description. It also gives a really interesting look into the psychological changes the Scouts undergo and the way that they are inducted in the way of thinking adopted by the Imperial Fists. I am going to have to admit that prior to reading the book, the Imprial Fists were probably my least favourite Legion (closely followed by the Salamanders), but their whole approach to pain and sacrifice gives them a little more interest.

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1993 cover

After the implantation of organs etc is complete, the three characters graduate to being scout marines then full marines and are involved in three main battles. The first is a rather cool assault on a renegade human empire which declared it’s independance from the Imperium and needs to be retaken because it is a vital source of material for the production of power armour. This is the source of the classic story of space marine scouts piloting an Emperor Titan, which although often mocked, actually kind of works in the storyline. The second follows on quite closely from this battle as the Marines hunt down the commander of the renegade planet on it’s moon, fight against a pretty cool comglomeration of Squats and Ambulls, and eventually defeat a daemon of Tzeentch. This experience is a hell of a lot more scary for the Marines in the old fluff than it seems to have become in the new, with it having a lasting impact on the formation of the characters.

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Ambull

The third and last fight introduces the Tyranids and, while the fluff for them has changed significantly since this time, they are still recognisably the same. I shan’t spoiler things, but the fight is rather interesting and provdes a great sense of the Marines encountering something completely foreign to them. Lexandro, of course, goes on to appear in the Inquisition Wars Trilogy himself too…

Overall the book is a bit iffy though, particularly the writing style. Plot-wise and content-wise things are great, but the actual writing is rather repetitive and wanders all over the place. Every wound is described in the same way, with the blood always hardening “like cinnabar”, every opening is described as in some way the same as a sphincter, and the author has a seriously obsessive issue about bodily fluids and faecal matter, with its use recurring again and again and again throughout the book without much real reason. It all gets a bit too much and detracts from the quality of the book.

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Basically, if you want a great description of Marine formation, training, and interaction then the book is for you. Enjoy the fight scenes (espcially the titan one!) and skip past all the slightly odd description. 

I would say 6/10, compared to the  Inquisition War’s 8/10.

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