Tag Archives: Redemptionists

Necromunda Day – Part 2

Hi guys,

This is the second post of the recent Necromunda day I had with my friends at my house. In this game, my Redemptionists were paired off against a friends Goliaths, while the Spyrers went up against Ben’s Spec Ops (Van Saar) gang but we were all using the full size board to play a big game of Scavengers.

In this game I again split up my cult into a couple of groups of 4 / 5 and began to advance them toward Tom’s Goliaths who had set up opposite me.

Cultists move up as a group

Cultists move up as a group

Zealot and Pit Slave pair up

Zealot and Pit Slave pair up

I had also taken a couple of pit slaves in this game in an attempt to even up the gang ratings and they teamed up with my Zealots – both clary and wielding chain weapons.

A remarkably successful sniper shot!

A remarkably successful sniper shot!

Tom had managed to place his heavy in a very good position, with great lines of fire down a corridor in the terrain – luckily a miraculous sniper shot from my Marksman skilled ganger managed to pin him down, freeing the rest of the gang to get even closer.

Closer, closer, closer!

Closer, closer, closer!

Two Goliath Juves sneak closer to my left flank

Two Goliath Juves sneak closer to my right flank

Goliath leader with friends - and a Grenade Launcher...

Goliath leader with friends – and a Grenade Launcher…

In response, Tom had been moving up too – although slowly as he was busy engaging Ben’s gang too – sending two Juves around my right flank towards a loot counter and his Leader and a couple of gangers down the middle of the board.

Eat promethium, Heretic!

Eat promethium, Heretic!

The two Juves met a firey end as they contested the loot with the Redemptionists – Exterminators truly are menacing things!

Creeping up behind

Creeping up behind

Tom diverted his Gang Leader towards the middle of the board, going for a nearby loot counter, but this left him open to a stream of shots from behind from the cultists that were going up the middle.

Games end

Games end

While this action was going on, Tom’s heavy had run out of ammo – leaving him only able to lob frag grenades at the rapidly approaching mob of cultists. My group swiftly overwhelmed the Heavy and supporting Ganger, bringing the game to an end as Tom bottled out.

 

 

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Necromunda Day – Part 1

Hi guys,

In case you haven’t already noticed, my gaming group has really been getting into Necromunda in a big way recently. We have been playing it much more often than before, with more and more gangs coming out of the woodwork. I had three friends come round my house to have a Necromunda day a while ago and have some pictures to show you all!

Necromunda set-up

Necromunda set-up

We had set up the board to try and give a little more cover this game – last game we found that there were too many long, exposed, walkways where it was not really feasible to advance along. Heavy Stubbers are nasty enough without giving them excellent lines of fire!

 

The first group go up the right hand flank

The first group (2 Juves, 1 Zealot, 2 Gangers) go up the right hand flank

The second group (2 Juves, 2 Gangers) goes left

The second group (2 Juves, 2 Gangers) goes left

Terrain layout for our half of the board

Terrain layout for our half of the board

The third group advances into cover in the centre of the board.

The third group advances into cover in the centre of the board.

I had never played against Spyrers, so even though I had read the rules for them, I did not really know what to expect. I decided to try and get some covering fire going by moving a couple of the shot-gun gangers up a few storeys to cover the advancing Juves and Zealots.

Taking up positions, my two shot-gun wielding gangers attempt some pot-shots at the approaching Spyrers

Taking up positions, my two shot-gun wielding gangers attempt some pot-shots at the approaching Spyrers

A Malcadon stealthily creeps up the left

A Malcadon stealthily creeps up the left

Andy had sent one of his Malcadons racing around the far left of the board and was creeping up on where I had put my two shot-gun gangers. I tried flamer-ing him, but failed to wound. The next turn, the Malcadon charged in, but Andy was having a lot of trouble with his close combat rolls and my ganger managed to fight him off.

A Jakara and an Orrus pounce on some gangers that are now a little exposed

A Jakara and an Orrus pounce on some gangers that are now a little exposed

Down below, two of my gangers had moved forward together, sheltering from the Yeld’s shooting behind a barricade. Unfortunately this left them in charge range of a Jakara and an Orrus.

Luckily, the combat eventually swings my way and the Jakara goes down

Luckily, the combat eventually swings my way and the Jakara goes down

After a couple of round of combat, the Jakara had been knocked down due to some poor rolling on Andy’s part, and the Juve was just about holding out against the Orrus – thanks in part to the +1 combat modifier from the barricade they were fighting over.

Meanwhile in the centre, a Redemptionist and a Malcadon slug it out

Meanwhile in the centre, a Redemptionist and a Malcadon slug it out

While all the action was happening on the left flank, in the centre a Malcadon and a Redemptionist Juve get tangled in close combat. The Juve was flesh wounded by the Malcadon, before being put down the next combat round, however the rest of the Redemptionists nearby managed to drive the Malcadon off later.

Overall, a really good game. The Spyrers were great fun to play against, being excellent specialists in their particular fields. Had the combats gone slightly differently (which the should have!), they would have easily munched through a significant chunk of my gang!

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Necromunda Night – Part 2

Hi guys,

Part two of my Necromunda night here.

The next scenario was a straight up gang fight – both gangs take all of their members and slug it out until one gang bottles and flees that part of the Underhive. So simple even my Zealots get the point!

Group 1

Group 1

Group 2

Group 2

At deployment I split my gang up into two groups – one on the left hand side of the table consisting of my Leader, Flamer Deacon, a Zealot and a Juve, and one on the right with my other Deacon (with Melta Gun), other Zealot and other Juve. I deployed the other two slightly back from the two main groups, one on the ground and one up high.

The crusade advances

The crusade advances

I advance both groups, hoping to get them into the building that dominates the centre before my opponent gets there – Redemptionists don’t do well when out in the open against long range firepower!

Deacon and Juve

Deacon and Juve

On the other side of the board, I split the group up, sending the Deacon and Juve up high (and exposed!) to try and get good shots on the enemy , while the Zealot advances on the lower level.

Kerplunk!

Kerplunk!

Meanwhile my opponent is also moving his gang forward  – yet unluckily his gang leader manages to miss his footing on a jump between two pieces of terrain and faceplants into the ground.

Possibly a little bit too exposed up here...

Possibly a little bit too exposed up here…

The Deacon and Juve continue to move forward, only to find that 18″ is shorter than I realised and I have exposed them for no real reason and their weapons are out of ranges.

Center building

Centre building

Shotgun Crusader takes up position

Shotgun Crusader takes up position

One the other side, I manage to get my gangers into the tall central building, hiding them behind bulkheads. The shotgun ganger takes up position ready to try and pick off some of the now sufficiently close enemy.

Ouch! The Juve goes down

Ouch! The Juve goes down

Unfortunately, now I am in range, so is my enemy. He fires up at the exposed Deacon and Juve, putting the Juve down and pinning the Deacon in the middle of a long exposed walkway – I don’t think they will be doing much more this game!

Surprise!

Surprise!

On the other side I make a silly mistake and chose to try and rush the connection walkway – forgetting the Flamer my opponent had armed his heavy with. The flamer opens up and puts both my Juve and Zealot down without a fight.

Fiery payback

Fiery payback

In retaliation, I slide my Flamer Deacon out of cover and do to him what he did to me – bathing the enemy ganger and heavy in flames.

Mopping up

Mopping up

With that done, all my opponent could do in retaliation was to put down the Flamer Deacon before the Shotgun Crusader and other Zealot forced him to bottle. Victory to the Redemption, but at a high cost!

———————————————————————————————————-

Captured

Captured

In the after game sequence, my Flamer Deacon was captured by the Genestealer Cult, while I managed to capture one of his gangers. The Genestealer tried to implant my poor Deacon, but failed, while my attempts to convert the heathen scum were successful and he now joins my gang roster – so much for staying at 9 models! We then played the Rescue Mission scenario (sorry, no pics), during which I successfully managed to return the Deacon to the Crusade.

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Necromunda Night – Part 1

Hi guys,

Last night a friend and I got together to play some Necromunda, drink some wine, and eat some doughtnuts. I had restarted my Redemptionist gang to match up with my friends restarted Genestealer Cult and had decided to go for a more elite feel this time around, imposing a nine man limit on myself – a bit different to the 21 gangers last time around!

Salvation's Fire II

Salvation’s Fire II

I had gone for a gang leader with a Bolt Pistol and Club, 2 Deacons (one with a flamer, the other with a Melta Gun), 2 Zealots (both with Eviscerators and Exterminators), 2 Crusaders (both with Shotguns w/ Man Stopper Shells), and 2 Devotees (both with Autopistols and Knives).

Our first scenario was the Shoot-Out, a scenario where a couple of gangers from each gang advance on each other before drawing their guns and blazing away. Normally this scenario sucks for the Redemption, as they tend to be pretty short-ranged and close combat orientated, but in this case it seemed to work out quite well!

2 Zealots and a Crusader

2 Zealots and a Crusader

I rolled up three gangers to my opponents two, and then randomly got my two Zealots and one Crusader as the gangers involved in the shoot-out. Luckily both zealots have Exterminators, while the Crusader has his shotgun.

Start

Start

In the scenario the gangers start 16″ inches apart and advance by 1″ every turn towards each other. As the turns go by each gang rolls a dice to see how close to breaking their nerve is.

Bang! Someone cracks...

Bang! Someone cracks…

We had gotten about 6 inches apart when my opponents gang finally cracked and drew their guns. At this point each ganger rolls a D6 and add their initiative to it – representing how fast on the draw they are. Luckily I rolled high on these, meaning my gangers would get to fire before my opponents.

Cultists go down in a torrent of flame

Cultists go down in a torrent of flame

My Crusader with shotgun opens fire first, followed quickly by the Zealot using his Exterminator to toast some heretic scum! In the end one of my opponents gangers has been put down, while the other was pinned.

Charge!

Charge!

Having put the cultists down, the two Zealots charged into combat with their Eviscerators making short work of the unclean.

 

Victory to the Redemption!

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Necromunda: Pit Slaves and Zealot

Hi guys,

Just a quick Necromunda update after playing with a friend last night.

You may remember this guy from when I was posting up my Redemptionist gang:

Pannikkar, the Zealot

Pannikkar, the Zealot

Well he has now been painted up to match the rest of the gang:

Panikkar, the Zealot

Panikkar, the Zealot

In a similar vein, I have recently painted up two pit slaves to run as Hired Guns who have been helping my Delaques out until recently. Just quick and dirty paintjobs, but that never looks too out of place in the Under Hive. Here they are:

TY-3945 (who is T5!)

TY-3945 (who is T5!), and wields a Buzz-Saw

XZ-7463, with a Rock Drill

XZ-7463, with a Rock Drill

Rear view

Rear view

In other news, I played a great BFG game with my Imperials vs. a friends Ork fleet at the weekend, and have a biggish multi-player game lined up for the club tonight.

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Looking back on 2012…

The blog has been running for about 10 months now, much longer than I expected it to last! Just wanted to say a big thank you to anyone reading / commenting on it, as blog views are what make my day. Please feel free to share the link around among friends etc.

New BFG Terrain pieces

New BFG Terrain pieces

 

Hobby wise, I think this year has gone pretty well.

I have managed to finish:

Empire

A 2500pt WHFB Empire army (painted in two weeks in January, while my boyfriend was at work)

 

Charge!

Charge!

A 15,000pt EPIC mixed Imperial Guard / Traitor IG / Siegemasters army

 

Eldar

Eldar (Wraithships not shown)

A 3,000pt BFG Eldar fleet

 

Bakka

Bakka

A 2,000pt BFG Bakka fleet

 

Rogue Trader Fleet

Rogue Trader Fleet

A 2,000-ish pt BFG Rogue Trader Fleet

 

Orkz - without Kroozers

Orkz – without Kroozers

A 1,000-ish pt BFG Ork Fleet

 

Space Marines - missing one Strike Cruiser

Space Marines – missing one Strike Cruiser

A 1,000pt BFG Space Marine Fleet

 

Defences - since painted

Defences – since painted

About 700pts worth of BFG Defences

 

Salvation's Fire

Salvation’s Fire

A Necromunda Redemptionist Gang.

 

I have also painted, but not blogged about yet:

A 7,500pt EPIC Titan Legion army (quickly painted, still needs a little work)

A 7,000pt EPIC Daemon army

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Necromunda Redemptionists – The last of the gang

Aris, Certeau, De Beauvoir & Levinas

Aris, Certeau, De Beauvoir & Levinas

Time for the 13 other members of the gang now, all Ganger-equivalents now. First up are Aris, Certeau, De Beauvoir and Levinas as pictured above.

Name Type Base M WS BS S T W I A Ld Equipment Eq Cost Skills / Injuries Exp. Cost
Aris Crusader 50 4 3 4 3 3 1 3 1 6 Autogun,   Sword, Exterminator 45 Rapid   Fire 55 95
Certeau Crusader 25 4 2 4 3 3 1 2 2 6 Autogun,   Sword, Exterminator 45 Hip-Shooting,   Old Battle Wound 73 70
De Beauvoir Crusader 25 4 3 5 4 3 1 6 2 6 Autogun,   Sword, Exterminator 45 Weaponsmith 123 70
Levinas Crusader 50 4 3 3 3 3 1 3 1 7 Autogun,   Sword, Exterminator 45 Gun   Fighter 42 95

Aris and Certeau are both pretty good in game as the Rapid Fire skill allows Aris to fire twice if he stands still, while Hip-Shooting allows Certeau to run and still fire, although with a -1 to hit. Still, minus modifiers dont really matter when you are using a massive flame template! It is a great little trick for the gang to have up its sleeve.

Luther, Kristeva, Cixous & Carter

Luther, Kristeva, Cixous & Carter

Above are another 4 gangers – Luther, Kristeva, Cixous & Carter. Obviously all of these gangers are from the new-ish Dark Vengeance set and I think while they work great in Necromunda generally, they work especially well in a Redemptionist gang once some of the Chaos stars have been carved off.

Name Type Base M WS BS S T W I A Ld Equipment Eq Cost Skills / Injuries Exp. Cost
Carter Crusader 50 4 4 3 3 3 2 3 1 8 Apistol,   Club, Shotgun, Mstopper, Exterminator 65 49 115
Kristeva Crusader 50 4 3 3 3 3 1 3 2 7 Apistol,   Club, Shotgun, Mstopper, Exterminator 65 41 115
Cixous Crusader 50 4 4 3 3 3 1 3 1 7 Apistol,   Club, Shotgun, Mstopper, Exterminator 65 –   2 S Left Arm, Old Battle Wound 38 115
Luther Crusader 50 4 3 3 4 3 1 3 1 7 Apistol,   Club, Shotgun, Mstopper, Exterminator 65 41 115

As you can see, Cixous is pretty beaten up at the moment having had her left arm broken twice! Carter only joined the gang after a couple of games when my Priest, Zizek managed to convert him from my friend Ben’s (Forgot My Tea – scroll down to find them, he is currently doing some very nice Eldar BFG) Enforcers gang.

Durkheim, Lyotard, Baudrillard, Girard & Sartre

Durkheim, Lyotard, Baudrillard, Girard & Sartre

The last set are a mix of the Juve equivalents included with the Redemptionists box with magnetised wrists, and some of the old, metal, chaos cultist from GW. I think they fit in quite well with the same flowing robes and partially bare chests etc.

Name Type Base M WS BS S T W I A Ld Equipment Eq Cost Skills / Injuries Exp. Cost
Durkheim Crusader 25 4 3 2 3 4 2 3 1 7 Apistol,   Sword, Club 25 Nerves   of Steel, Parry, Combat Master, Counter Attack, Beserk Charge 110 50
Lyotard Crusader 25 4 3 3 3 3 1 3 1 6 Apistol,   Sword, Club 25 Killer   Rep, P. Deafened, Counter Attack 41 50
Baudrillard Crusader 25 4 3 3 3 4 1 3 1 6 Apistol,   Sword, Club 25 Medic,   Armourer, Feint, Beserk Charge 79 50
Girard Crusader 25 4 2 4 4 3 1 4 1 9 Apistol,   Flail, Shotgun, Mstopper, Exterminator 65 Disarm,   P.Deaf, Old Battle Wound 59 90
Sartre Crusader 25 4 3 2 4 3 1 3 1 6 Apistol,   Sword, Shotgun, Mstopper, Exterminator 65 Killer   Rep, Nerves of Steel, Old Battle Wound 43 90

Durkheim has become a little bit of a combat beast with his T4 and 2 wounds, while the rest are there mostly just to add some expendable bodies once the enemy come close.

Pannikkar, the Zealot

Pannikkar, the Zealot

Last, but not least, comes the newest addition to the gang Panikkar. Even though the paint job is good, I think I will still strip him and repaint him. Armed with the same combination of Exterminator and Eviscerator, I got the model relatively cheap, so decided to through him into the gang rounding thier numbers up to a nice 21.

If anyone wants a copy of the current gang roster all in one place (instead of spread over all these blog posts) try here.

I plan on converting some of the remaining Dark Vengeance cultists into regular heavies so I can play the models as one of the house gangs every now and then, especially now I am thinking about retiring the Redemptionists now they have hit 2951 experience.

I hope everyone got a good haul of hobby-related gear over Xmas, and had a good New Year’s.

Thanks for taking the time to read my blog!

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Necromunda Redemptionists – Kierkegaard, Cupitt & Jurgensmeyer

Welcome to part three of my Redemptionist gang for Necromunda.

Zealot Kierkegaard

Zealot Kierkegaard

This partially naked fellow is my only painted Zealot in the gang. While all Redemptionists are a little bit crazy, Zealots are those true gibbering maniacs – and in classic grimdark 40k style they are often armed with giant chainswords equipped with flamer cartridges. While not quite as good as the close combat monster that preceeded him in the gang (until he was eaten by Ben’s Genestealer…. *sigh* ) Kierkegaard is equipped with some Mesh Armour which I managed buy at the rare trade post and has a Killer Reputation in the Underhive, making it likely that enemy ganger will wilt with fear instead of charging him.

Kierkegaard Zealot 60 4 3 3 3 3 1 3 1 7 Eviscerator,   Exterminator, Mesh Armour 45 Killer   Rep, 30 105
Cupitt & Jurgensmeyer

Cupitt & Jurgensmeyer

Next up are two of my most experienced gangers, Cupitt and Jurgensmeyer. Jurgensmeyer, the one on the right, is a simply the stock redemptionist ganger with magnets fitted in both wrists. Then I have mangetised the wrists on a scout shotgun and an open hand from my bits box to make it seem as if he is aiming. Personally, I think this is the model that the magnets have worked best on! Cupitt is just the stock mdoel from the older 1-piece version of the Redemptionists, but is nice nonetheless. Both are loaded up with shooting skills so are quite formidable at range in the game.

Cupitt Crusader 50 4 4 3 3 3 3 3 1 8 Shotgun,   Mstopper, Sword, Exterminator, Bolt Shells 50 Hip-Shooting,   Gun Fighter, Rapid Fire 135 100
Jurgensmeyer Crusader 50 4 3 5 3 3 1 6 1 7 Shotgun,   Mstopper, Sword, Exterminator, Bolt Shells 50 Gun   Fighter, Crack Shot, Marksman 155 100
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Necromunda Redemptionists – Deacons Gunjevic, Schweiker & Schillebeeckx

Time to introduce the next set of mad religionists – the Deacons from my Redemptionist gang.

L to R: Gunjevic, Schweiker, Schillebeeckx

L to R: Gunjevic, Schweiker, Schillebeeckx

In the Redemptionist gang list, Deacons are the equivalent of Heavies although their weapons choices are quite limited really only being Flamers or Melta-guns. Still the Flamer is a much scarier thing in Necromunda than 40k, and the choices fit in well to the style of play that the gang has.

Name Type Base M WS BS S T W I A Ld Equipment Eq Cost Skills / Injuries Exp. Cost
Gunjevic Deacon 60 4 3 4 3 4 2 3 1 8 Melta   Gun, Apistol, Sword 120 166 180
Schweiker Deacon 60 4 3 5 3 4 1 3 1 9 Flamer,   Autopistol, Sword 65 Inventor,   Fast Shot 200 125
Schillebeeckx Deacon 60 4 4 3 3 3 2 3 1 7 Flamer,   Autopistol, Sword 65 104 125  

Gunjevic, even though only BS4, wields the only melta-gun the gang owns and regularly misses with it or is out of range to fire it. Still just the fear factor of S8 D6 wounds is often enough to change the way the enemy plays – funneling him towards the flamers. I am quite happy with the way his scrollwork has turn out, but less happy about the posing and scale of the weapons he is using.

Schweiker is the other original Deacon with Gunjevic, and is obviously made from one of the new Dark Vengeance cultists de-chaosified a bit. Lovely model, with a great pose, he has only managed to invent once during the course of our groups last campaign.

Schillebeeckx is the newbie, only joining the gang late in the campaign and not really having the chance to rack up much experience yet. Still in a campaign ending game against two other gangs (Enforcers and Orlocks – 3(!) Heavy Stubbers 😦 ) he managed to take out 4 enemy ganger with a single gout of promethium!

Up next will be my Zealot, Kierkegaard, and two Crusaders, Cupitt & Jurgensmeyer.

 

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Necromunda Redemptionists – Zizek the Priest

Hi guys,

Sorry for the recent delay in posting, things were a bit hectic and there was little chance for gaming or painting.

I am now back home for Christmas, so expect posting to pick up at least a little bit for the next couple of weeks until I get back to Lancaster.

Just before leaving uni, I got involved in a local Necromunda group run by a friend on mine on a monthly basis. It has been going on for quite a while and I only joined in late, but by playing more frequently I have managed to catch up with them.

Salvation's Fire

Salvation’s Fire

The above is my newly painted Redemptionist gang – all 20 strong and packed full of flamer templates! I love playing the Redemptionists in Necromunda, something about dousing the heretic in flame I think… They are primarily a combat / short-range gang and can really beat face within 12 or so inches, but suffer against heavy stubbers or other long range weaponry. Their weapons list is quite restrictive with Deacons only being able to weild Melta Guns, Flamers or common weaponry, but they can make great use of the one-shot flamer template Exterminator Cartridge.

Paint wise the robes are about 3 coats of Red Gore over a black undercoat, followed by about 8 coats of Fiery Orange for the flame effect. I did think of doing the typical yellow as smaller flames but I did not think it would have workd well with the washes that I wanted to use to darken down the whole gang.

Zizek, my Priest

Zizek, my Priest

The model above is still available from GW here, and represents my Gang Leader / Priest Zizek. Currently carrying a sword, a club, 2 Bolt Pistols and a Hot-Shot Lasgun, he is able to use his Gunfighter and Fast-Shot skills to maximum effect, while still being handy in close combat.

Name Type Base M WS BS S T W I A Ld Equipment Eq Cost Skills / Injuries Exp. Cost
Zizek Priest 140 4 4 5 4 3 2 6 2 8 Club, Sword,   Bpistol x 2, Lasgun, Hot-Shot Pack 110 Gunfighter,   Counter Attack, Fast Shot, Armourer 326 250

Sorry about the table above, I cannot for the life of me get the formatting right… 😦

I have magnetised all of the wrists for the multi-part metal models so I can swop and change their armnament as a campaign progresses and it seems to have worked out really well on this model.

In game, Zizek tends to hang back double-tapping with his strength 4 Lasgun (much scarier in Necromunda than 40k!), before moving up later on to add some fire support with his bolt-pistols. As a Redemptionist Priest he can try to convert any enemy gangers who are captured and not rescued by thier friends, rolling a D6 each and adding it to thier respective leadership values. So far he has only managed to convert an ex-Arbite who will make an appearance later, and burnt a Genestealer Magos as a mutant.

Over the next couple of posts I will post up pics and stats for the rest of the gang!

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