Tag Archives: Eldar

Epic Eldar Tactica – Hit and Run


Hi guys,

Second post in the Epic Eldar Tactica series here – this time looking at the second of the two special rules that apply to the Eldar army. This special rules deals with just how fast and maneuverable the Eldar army is.

Hit and Run:


So, once again, there are two parts to this special rule which are both vitally important to remember if you want to be playing the army to its full potential. The first is quite interesting as it allows the player more choice than is normally the case. As I am sure you know, in Epic an Advance move allows a formation to move once and then shoot with no penalties, while a Double move allows a formation to move twice and then shoot with a -1 penalty to hit. The Hit and Run Tactics rule allows the Eldar play to choose when during the action to fire – meaning the formation could fire then move, or, with a double, move, fire, and move again.

This is really quite important – it means I could take a unit, like some Revenant titans, and move from out of cover and out of range, into the open and into range, fire on the enemy unit, and then hop back to my original position. This helps to protect my units from return fire, while making it very diffuclt for the enemy to pin me in place and land any shots on my formations.


Obviously some units benefit more than others from this rule, with those with high speeds and long range weaponry being the most benefited. Think of using your Fire Prisms to pop forward, shoot, and the pop back, or using your Cobras to fire and then scoot behind cover.

The second half of the special rule is, I think, the more important and more powerful half. Given what we discussed on the Farsight post here, the ability to move your full move distance after winnning an engagement is huge!

What this does is to makee the type of rolling engagements discussed in the last post even more powerful, by allowing you to use your full move distance to set up the next engagement with the first formation in support – effectively allowing you to use that formation twice in one turn.


Say I am planning on using my Farsight special rules to retain three times in a row. I activate my unit of jetbikes on a 2+ to advance to within 15cm of the enemy formation of Leman Russ, and shoot with a few of the Vyper’s weapons, killing nothing but laying two blastmarkers. I then retain with my Warlock Titan on a 1+ (would be 2+ because of the retain, but a Warlock has Farsight), move it 20cm, and engage the Leman Russ. Because of the blastmarkers I am already 2 up on them in Combat Resolution, and easily win aainst them as Leman Russes are pretty rubbish in engagements. I win, and the remaining few Leman Russ withdraw. I then use my 20cm consolidation move (full move because of Hit and Run Tactics) to move within 15cm of another enemy formation, say a Mechanised Infantry Company, preferably behind it or preferably a formation that already has blastmarkers. Then I use my triple retain (Farsight rule), to activate another of my formations, Aspect Warriors in Wave Serpents on a 2+ (usuallly 1+ but now takes the -1 for retaining) to engage the Mech Inf Coy. With the Warlock Titan in support (and possibly crossfire) and lending its Firefight dice to the combat, the Eldar should easily win the enagement again, wiping out a second enemy formation with no possibility of the enemy responding.

You can see in the example how the full move allows the Warlock titan to reposition itself, and effectively be recycled – being used fully in more thn one engagement per turn. This is far more difficult to pull off with only 5cm of movement after an engagement, but works wonders on speedy Eldar formations like jetbikes and titans.



So, hopefully these two posts have shown just how powerful the Eldar special rules are individually and how they work together to produce some truly amazing combinations. Honestly, learning to use these trick of maneuvre and planning, though it takes a while, turns the Eldar army from a mediocre one into a pretty formiddable foe.

Learn to use them, learn to plan for them, and learn to anticipate and build your strategies around them!

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EPIC Eldar Tactica – Farsight


Hi guys,

So to begin the EPIC Eldar review I want to take a look at the Eldar army’s two special rules. Now it is pretty hard to overstate just how important thse two rules are to playing the army – honestly, if you forget about them, or find yourself never using them, then you are playing the army at half-strength. These rules ARE the the Eldar army. The one I want to look at today is the Farsight special rule.



So, if we split this up into its two parts we can begin to see how this is a very powerful rule for the Eldar army. The first half, allowing you to retain without penalty when using a formation with a unit with the Farsight rule in it, is a big deal. It removes the penalty that you normally have to take when using the very powerful retain action – this means that you remove any extra risk when choosing to retain, which in turn allows you to either maneuvre twice, or to launch devastating combined assualts by prepping (laying blastmarkers on them by firing at them) and then engaging an enemy formation which is now at a disadvantage in the ensuing combat (-1 for having blastmarkers, and possible -1 for having more blastmarkers than your assualting formation).


Now there are only two units in the army that have the Farsight special rule – Farseer stands, included as characters in Guardian formations, and the Warlcok Titan. These play pretty wildly different roles in the army, and we will look at the way they work in more detail on their own posts, but both serve very well as the engaging formation, being big and tough enough to take on opposing formations as the second activation of a retain and win.

The second part of the special rule magnifies this focus on maneuvre, mobility, and the concentration of force. What it does is allow the Eldar player to retain the initiative twice in a row, once a turn. This means the Eldar player can perform three actions, in a row, with the opponent able to do nothing about it. That is huge! By now we should all know the importance of the classic EPIC maneuvre of moving a unit up within firefight range, prepping the opposing formation by firing on it, then retaining with a second formation to engage the prepped formation. This allows you to concentrate your force (two formations against one) and stack the odds in your favour (supporting fire and blastmarkers).


The other important thing to notice is that the two rules combine – that means that if the third activation chosen by the Eldar player is a formation that includes a model with the Farsight rule, then it does not take the penalty for attempting to retain. So lets think this through:

Activation 1: 1+ activation Dire Avengers in Wave Serpent double up to within 15cm of an enemy formation and the Wave serpents shoot at it, laying two blastmarkers.


Activation 2: 2+ activation (as it contains a Farseer) Guardian formation in Wave Serpents engages the enemy formation, with the Dire Avengers in support. With the 16 4+ FF attacks in supprt and being 2 up in combat resolution from the blastmarkers on their opponet, the Guardians are VERY likely to win. Using their Hit and Run special rule (to come!) they mount up and move a full 35cm to position themselves behind another enemy formation.


Activation 3: 1+ activation (due to farsight rule) of a Warlock Titan to engage the second enemy formation, with Guardians in Wave Serpents in supprt and providing cross fire. This will mince pretty much anything.
Now obviously these formations etc can be different, and the enemy is unlikely to play ball quite so much with you. However, hopefully it demonstrates the massive potential of the Eldar “triple retain” and the way in which this can totally change the face of a game for very little risk. With Eldar formations being a mix of 1+ and 2+ activations, you can chain together a number of very powerful actions with very little risk of failure.


So, yes, Farsight is  vitally important rule for playing the Eldar army in EPIC and one of the ways I think the Eldar army really plays as it should – fast, reliable, maneuvreable, but delicate and precise. This feeling of “playing like the fluff” is something I really appreciate in EPIC and although other armies have that feel (space marines being incredibly elite. for example, or Orks being an unruly horde) none have it to the exent of the Eldar list.




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EPIC Eldar Tactica – Beginnings

Hi guys,


You may remember that a while back I talked about doing another tactica series to go with my Lost and the Damned Tactica which people seemend to enjoy and can be accessed through clikcing on the “Tactica” tab down at the bottom of the blog page.

You may also remember I ran a poll asking which army you wanted to see done next, which came out with the EPIC Eldar army being the most popular. I then promptly hit a crazily busy patch with work and forgot all about it…

Fear not, however, as I have some free time coming up while I visit my parents and plan on making some headway in writing up the EPIC Eldar tactica post starting this weekend. Give me a shout if there is anything in particular you want covered or focused on, but I plan on going through almost all of the list, just like I did for the Lost and the Damned.

Thanks and check back soon!


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BFG: Craftworld Eldar Dragon Ship

IMG_1041Hi guys,

Sorry things have been a little sloww of late, I have been in London and away from my models. As luck would have it however, I have recently finished up my Craftworl Eldar Dragon ship model, the last unpainted model in my recently featured Craftworld Eldar fleet .

IMG_1038In the end I decided to go with a blue colour sail, the red just didn’t look right in that big flat expanse, plus the blue does make a nice contrast point and links in to the Corsair fleet that goes with this one. I think I may go back and rewash the spacefleet wraithships now just to bring the fleet together a bit more.

I hope everyone is doing well and getting lots of hobbying done. I have been getting a bit of painting in and should have some more exciting sutff ready for you soon. Plus tactica!


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BFG – Craftworld Eldar Fleet

IMG_0820Given I had some of the ships out of the case for this for the last post I thought I would throw up some pictures of the full Craftworld Eldar fleet I own too. As you can see it is rather small, only coming to 1,000pts which makes it the smallest fleet I own. This is partly because of the lack of choice in the fleet list – effectively two different cruiser classes and a hard to find escort class – and partly because this fleet is supposed to sit with my 2,000pt Corsair Eldar fleet to make a full sized fleet (yes the page says 1,200pts – it has gotten bigger since then!)

IMG_0824The fleet is a single Dragon ship, which is just a more heavily armed Wraithship, armed with Torpedoes and Pulsar Lances, and the four Wraithships previously featured. Generally this means that the fleet is prretty vicious for 1,000pts, with a wealth of Launch Bays, Eldar Torpedoes, and Pulsar Lances making it very strong, while the lack of resilience (all the cruisers are only 6DC) and lack of range are its two drawbacks.

IMG_0821Obviously I still need to paint the Dragon ship at the centre of the fleet, but this should be a relatively simple job that I can get around to soon. I haven’t decided whether to paint the sail dark blue to better tie it in with the Corsair fleet, or to paint it dark red and tie it in better with the Wraithships.

Hope  you guys are having a good summer!

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BFG: Craftworld Eldar Wraithships

250Hi guys,

Just a quick post in keeping with the EPIC Eldar Tactica starting, showing off some of the models I use as Eldar Wraithships. I use some old plastic models produced by GW for their game, Spacefleet, whose models turn up with some regularity on eBay, along with the Imperial models also produced for it.

IMG_0827They are quite nice little ships and are plastic which is a nice change. They fit the Eldar Craftworld aesthetics quite well too and take paint nicely.

IMG_0826I use four in my 1000pt Craftworld Eldar fleet as wraithships, two with torpedoes and phantom lances, and two with launch bays and weapons batteries. With the addition of a GW Wraithship model as a Dragon Ship (it is significantly larger than the spacefleet models) and an autarch it makes a nicely rounded 1,000pt fleet.

IMG_0828As I said above the ship is a little small for a normal cruiser, but as the Wraithship is only 6DC it works quite well. As you can see in the picture it is a similar size to a GW Space Marine Strike Cruiser which is also 6DC.

Just a quick post that might save you a couple of quid the next time they come up on eBay!

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New Tactica – EPIC Eldar

Eldar_planets bigHi guys,

Looking at the poll from the last post, both Chaos Space Marines and Eldar recieved four votes, so I am going to exercise my perogative as blog author to choose between them. The next tactica series will be the tricksy Eldar. The reason I have chosen them is because I think that they represent what I most love about EPIC – the way the armies play in the game, represents very well how they appear in the fluff.


This is something that I think is sometimes lacking in some of the newer developed lists, but it is something that drew me into the game intially and something that I think is most striking with the Eldar army. Eldar were my second ever EPIC army, and remain my biggest at 16,000pts!

Not Eldar, but it is by John Blanche so it gets a pass...

Not Eldar, but it is by John Blanche so it gets a pass…

I hope that choice doesnt upset anyone, and I hope you will all still read the Eldar tactica even if you didn’t vote for them. I should be starting it in a couple of weeks, as I am currently on a very very intense language course and do not have much time to be blogging.

I hope everyone is having a great summer and feel free to leave any suggestions in the comments!

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Looking forward to 2015!

Hi guys,

I aim to have a look forward to 2015 in this post.

I should be finishing up my PhD, moving away, and hopefully becoming employed in the next six months so modelling and gaming may take a back seat for a little while. I do have a fair amount of stuff already doen that will make its way up onto the blog in the coming months though.




Blog wise:

I still have pictures of my EPIC Imperial Guard army to upload here

Possibly start doing another tactica series – any suggestions for which army?

Pics of my already painted Bastion Fleet

Various other painted BFG models




Painting wise:

I am about 1/4 of the way through my EPIC Dark Angles, I really need to get back to them!

I have Necron, Dark Eldar, and Tau / Demiurge fleets still to paint

Tidy up / complete some of the recent EPIC acquisitions, just pieces here and there

Possibly start painting a 40k army

Paint up some Mighty Empire tokens made out of Warmaster characters




Hobby wise

Assemble the last of all my models – an Eldar Corsair Haven Class Spire

Sell my WHFB Empire army, and possibly my 40k Steel Legion Army

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MWIH – My Week in Hobby 4

Hi guys,

Another MWIH post, though a little light as I haven’t been going to my local club much recently.

I played a game against a different friend called – 1500pts of 40k, my Imperial guard versus his Eldar. The game went quite well for me as I had so many guardsmen on the table that he struggled to deal with the amount of firepower I could throw out. Turning points of the game are the Serpent Shield on one of his Wave Serpents wiping out my command squad (Ignore Cover and S7 means very dead Guardsmen!), and my commissars chopping down Aspect Warriors (Warp Spiders and Striking Scorpions) in assault.


Newly painted Tactical formation

Newly painted Tactical formation

Otherwise I have painted another EPIC Dark Angel formation, a tactical formation of six stands. This brings me close to having the first of the two tactical companies that make up the army (each company is one assault, one devastator, and two tactical formations) and all the models have a bone coloured kneepad to mark this out.

Some of the special weapons marines from this line of proxy marines.



Plasma gun

Plasma gun

Melta gun

Melta gun

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EPIC Eldar Army Pics 7 – Whole Army

The whole army, 16,000pts of Eldar, all painted

The whole army, 16,000pts of Eldar, all painted

Left hand side

Left hand side

The right hand side

The right hand side

Click through for bigger pics of the two sides!

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