Tag Archives: IG

Looking forward to 2015!

Hi guys,

I aim to have a look forward to 2015 in this post.

I should be finishing up my PhD, moving away, and hopefully becoming employed in the next six months so modelling and gaming may take a back seat for a little while. I do have a fair amount of stuff already doen that will make its way up onto the blog in the coming months though.

 

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Blog wise:

I still have pictures of my EPIC Imperial Guard army to upload here

Possibly start doing another tactica series – any suggestions for which army?

Pics of my already painted Bastion Fleet

Various other painted BFG models

 

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Painting wise:

I am about 1/4 of the way through my EPIC Dark Angles, I really need to get back to them!

I have Necron, Dark Eldar, and Tau / Demiurge fleets still to paint

Tidy up / complete some of the recent EPIC acquisitions, just pieces here and there

Possibly start painting a 40k army

Paint up some Mighty Empire tokens made out of Warmaster characters

 

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Hobby wise

Assemble the last of all my models – an Eldar Corsair Haven Class Spire

Sell my WHFB Empire army, and possibly my 40k Steel Legion Army

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I am not dead…

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Hi guys,

Apologies for the posting slow down, I have been pretty ill recently and work has been piling up massively as I come towards the end of my PhD. I am back home for the summer now, so expect blogging to pick up a little, with the Lost and the Damned tactica needing to be finished off and complete army pictures of my EPIC Imperial Guard to come.

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MWIH – My Week in Hobby 4

Hi guys,

Another MWIH post, though a little light as I haven’t been going to my local club much recently.

I played a game against a different friend called – 1500pts of 40k, my Imperial guard versus his Eldar. The game went quite well for me as I had so many guardsmen on the table that he struggled to deal with the amount of firepower I could throw out. Turning points of the game are the Serpent Shield on one of his Wave Serpents wiping out my command squad (Ignore Cover and S7 means very dead Guardsmen!), and my commissars chopping down Aspect Warriors (Warp Spiders and Striking Scorpions) in assault.

 

Newly painted Tactical formation

Newly painted Tactical formation

Otherwise I have painted another EPIC Dark Angel formation, a tactical formation of six stands. This brings me close to having the first of the two tactical companies that make up the army (each company is one assault, one devastator, and two tactical formations) and all the models have a bone coloured kneepad to mark this out.

Some of the special weapons marines from this line of proxy marines.

Flamer

Flamer

Plasma gun

Plasma gun

Melta gun

Melta gun

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Looking forward to 2014…

Having gotten the reminiscing out of the way, here is what I plan to get done over the next year:

IMAG1322

EPIC IG

Blog wise

Finish the EPIC Eldar army pics – 1 more post to go

Do EPIC Imperial Guard army pics

Finish the Lost and the Damned Tactica series – Daemon Engines and Air Support still to go

Get full Army / Fleet pics up for those that do not have them

Do more Daemon World playtesting / battle reports

 

Time to get painting!

Time to get painting!

Painting wise

Finish painting my EPIC Dark Angels

Finish painting my Necromunda gangs – Delaque, Pit Slaves, Escher, Redemptionist figures

Paint a 40k Army – probably Steel Legion

Finish off my Rogue Trader fleet – its composition has changed significantly since the last time it featured here

Paint up the remaining BFG models to match their fleets – Ork capital ships, Imperial light cruisers etc

Paint BFG Maelstrom and Bastion Fleets

 

The original Mighty Empires

The original Mighty Empires

Hobby wise

Convert a 1,000pt-ish Dark Eldar and Tyranid fleet for BFG from 40k bits

Organise all the Inquisition models I have into a coherent force

Work out how the original WHFB Mighty Empires works

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£100 Armies – The Rest

Well the last few days have been a little crazy, with 5000+ hits on the blog in two days as Specialist Games went under, and some very bad food poisoning at my end.

Prior to hearing the news, I had dug up some more 3000pt Epic lists for less than £100 (£150 buying new), and it seems like a shame to let them go to waste so I am going to pop them all into one blog post and leave them up on the web to serve as decent beginner lists for anyone thinking of starting Epic to come across. Plus, you should be able to pick most of this stuff up on ebay!

 

 

Space Marines

Space Marines

TACTICAL DETACHMENT [400] 6 Tacticals, 3 Rhinos, Supreme Commander

TACTICAL DETACHMENT [350] 6 Tacticals, 3 Rhinos, Captain

ASSAULT DETACHMENT [225] 4 Assault units, Chaplain

ASSAULT DETACHMENT [225] 4 Assault units, Chaplain

DEVASTATOR DETACHMENT [300] 4 Devastators, Librarian

DEVASTATOR DETACHMENT [300] 4 Devastators, Librarian

WHIRLWINDS [300] 4 Whirlwinds

TERMINATOR DETACHMENT [375] 4 Terminators, Captain

TERMINATOR DETACHMENT [325] 4 Terminators

THUNDERHAWK [200]

£67.40 (SM Coy Box, Rhino Box, Characters, Whirlwinds, Terminators, Thunderhawk)

Strong infantry presence, and air assault from Termies or Assault / Devastators in the Thunderhawk, while the Whirlwinds and Tacticals give you good mid-field control. It is a little weak in long ranged firepower, and lacks AA completely.

 

 

 

Eldar

Eldar

ASPECT WARRIOR WARHOST [600] 8 Dire Avenger, 4 Wave Serpent, Autarch, Exarch

GUARDIAN WARHOST [300] Farseer, 7 Guardians, 3 Wraithguard

WINDRIDER TROUPE [200] 6 Jetbike

RANGER TROUPE [150] 6 Ranger

NIGHTWINGS [300] 3 Nightwing Interceptors

ENGINES OF VAUL TROUPE [250] Void Spinner

ENGINES OF VAUL TROUPE [250] Void Spinner

GUARDIAN WARHOST [150] Farseer, 4 Guardians, 3 Heavy Weapon Platform

REVENANT TITANS [650] 2 Revenant Titans

GUARDIAN WARHOST [150] Farseer, 4 Guardians, 3 Heavy Weapon Platform

£109.30 (Warhost Box, Nightwings, 2 x void Spinners, Weapon Platforms, Revenants)

Eldar are quite expensive! The Aspects in Wave Serpents are fearsome, as are the Revenants in this size of list, while the Void Spinners and Rangers can effectively hold the backfield. Although the Guardians are quite delicate, once they are in decent area cover they will be decidedly hard to shift off an objective, while providing a little supporting fire. Nightwings give excellent AA and AT power to the list.

 

 

 

Steel Legion

Steel Legion

REGIMENTAL HQ [500] Supreme Commander, 12 Infantry, 7 Chimera

THUNDERBOLT FIGHTERS [150] 2 Thunderbolts

THUNDERBOLT FIGHTERS [150] 2 Thunderbolts

MECHANISED INFANTRY COMPANY [400] Commander, 12 Infantry, 7 Chimera

SUPER-HEAVY TANK COMPANY [500] 3 Shadowsword

ARTILLERY BATTERY [250] 3 Basilisks

ARTILLERY BATTERY [250] 3 Basilisks

FLAK BATTERY [150] 3 Hydra

ROUGH RIDER PLATOON [150] 6 Rough Riders

ROUGH RIDER PLATOON [150] 6 Rough Riders

SENTINEL SQUADRON [100] 4 Sentinels

SENTINEL SQUADRON [100] 4 Sentinels

ROUGH RIDER PLATOON [150] 6 Rough Riders

£108.40 GW (Infantry Coy, 2 x Chimera, Rough Riders, Sentinels, Hydras, 2 x Thunderbolts)

£35.84 FW (2 x Medusa, 3 x Shadowswords)

Bit of a strange IG list, with a lot of light formations like the Rough Riders and Sentinels. These are needed to counterweight the pricey SHT Company and Mechanized Companies, and to screen them from unwanted attention. The Hydras provide a strong AA component, leaving the Thunderbolts free to be aggressive in targeting enemy formations.

 

 

 

Orks

Orks

WARBAND (BIG) [490] 12 Boyz, 4 Grotz, 4 Nobz

WARBAND (BIG) [490] 12 Boyz, 4 Grotz, 4 Nobz

STORMBOYZ WARHORDE [150] 6 Stormboyz

STORMBOYZ WARHORDE [150] 6 Stormboyz

MEKBOY GUNMOB [200] 5 Big Gunz, Big Gunz (Soopagun Odd Boy)

MEKBOY GUNMOB [200] 5 Big Gunz, Big Gunz (Supa-Zzap Odd Boy)

LANDA [200]

KULT OF SPEED [200] 6 Buggy, 2 Skorcha

KULT OF SPEED [200] 6 Buggy, 2 Skorcha

WARBAND [270] 6 Boyz, 2 Grotz, 2 Nobz

BLITZ BRIGADE [150] 4 Deth Kopta

BLITZ BRIGADE [150] 4 Deth Kopta

FIGHTA SQUADRON [150] 3 Fighta Bomba

£104.30 (Ork Horde, Big Gunz, Soopa Gunz, Landa, 2 x Kult, Deth Koptas, Fighta Bommas)

While the two Big Warbands and Big Gun formations can hold / move onto objectives, the two small Kults and the Deth Coptas give more activations as well as speed to the army. The Landa poses a double threat – an air assault with the Boyz, or just a number of decent strafing runs, while the FB’s should help you attain air superiority so that the Landa doesn’t get shot down!

 

 

 

Titan Legion

Titan Legion

WARHOUND TITAN [275] Plasma Blastgun, Vulcan Megabolter

WARHOUND TITAN [275] Vulcan Megabolter, Plasma Blastgun

REAVER TITAN [775] 3 Laser Blaster, Veteran Princeps, Single Weapon System Surcharge

REAVER TITAN [675] 3 Apocalypse Rocket Launcher, Veteran Princeps

REAVER TITAN [850] 3 Laser Blaster, Legate, Carapace Multi-Lasers, Single Weapon System Surcharge

THUNDERBOLT FIGHTERS [150] 2 Thunderbolts

£95.5 (2 x Warhound, Thunderbolts, 3 x Reaver)

Slightly different list, and not one I would recommend for a beginner to Epic. In 3000pts, 3 Reavers are exceptionally scary and I would recommend arming them like the above so they can concentrate on roles rather than not being very efficient. 18 x AT3+ will put a big dent in any formation you are likely to see at this points level, while the Warhounds and Thunderbolts provide speed and long range.

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EPIC – Lesser Daemons

Hi again guys,

Next up are the lesser daemons for Khorne, Nurgle and Tzeentch for this army. Each gets formed into a Daemonic Horde of between 6 – 12 stands with a Herald character, and then can have a variety of upgrades. Plus, having these daemons painted up means I can use them as normal lesser daemons for my Lost and the Damned or Chaos space Marine armies.

13 Plaguebearers

13 Plaguebearers

Plaguebearers are excellent in EPIC, especially in the original rules where they were heavily armoured, good in CC, and pretty good in FF too. Still, since their downgrade (the FF got dropped to a 6+) they are still excellent at beefing up a cultist mob or providing the Daemon World list with a solid defensive formation, especially when upgraded with a Chaos Altar for AA and some 4+ Reinforced Armour.

8 Bloodletters

8 Bloodletters

7 Flesh Hounds

7 Flesh Hounds

Next up are the Khornate daemons – Bloodletters and Flesh Hounds. Both are heavily combat focused which makes them a little less useful than the mixed role Plaguebearers and the FF orientated Tzeentch daemons, however the Flesh Hounds do give a chaotic player a very sneak trick. Choosing to summon them instead of Bloodletters on a Khorne aligned formation allows for a truly gigantic engage move of 40cm. The Flesh Hounds 20cm base move is doubled as they have the Infiltrator special rule, meaning that the player can often surprise their opponent with a long engage.

12 Horrors

12 Horrors

12 Flamers

12 Flamers

Last up in this post are the Tzeentch Daemons – Horrors and Flamers. Normally most of my Lost and the Damned lists are Tzeentch aligned as I like the fluff and enjoy the firefight punch they provide to the Cultists and Mutants which make up most of the list. Flamers are especially nasty with 2 x 4+ FF attacks each, which is part of the reason Horrors are the core Tzeentch daemon in the Daemon World list!

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New 40k Army

New 40k Army

In other news, I have recently finished the second last chapter of my thesis, started running a Fantasy Mighty Empires Campaign for my local club, and bought a 3,000-ish point Steel Legion 40k army.

 

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Looking back on 2012…

The blog has been running for about 10 months now, much longer than I expected it to last! Just wanted to say a big thank you to anyone reading / commenting on it, as blog views are what make my day. Please feel free to share the link around among friends etc.

New BFG Terrain pieces

New BFG Terrain pieces

 

Hobby wise, I think this year has gone pretty well.

I have managed to finish:

Empire

A 2500pt WHFB Empire army (painted in two weeks in January, while my boyfriend was at work)

 

Charge!

Charge!

A 15,000pt EPIC mixed Imperial Guard / Traitor IG / Siegemasters army

 

Eldar

Eldar (Wraithships not shown)

A 3,000pt BFG Eldar fleet

 

Bakka

Bakka

A 2,000pt BFG Bakka fleet

 

Rogue Trader Fleet

Rogue Trader Fleet

A 2,000-ish pt BFG Rogue Trader Fleet

 

Orkz - without Kroozers

Orkz – without Kroozers

A 1,000-ish pt BFG Ork Fleet

 

Space Marines - missing one Strike Cruiser

Space Marines – missing one Strike Cruiser

A 1,000pt BFG Space Marine Fleet

 

Defences - since painted

Defences – since painted

About 700pts worth of BFG Defences

 

Salvation's Fire

Salvation’s Fire

A Necromunda Redemptionist Gang.

 

I have also painted, but not blogged about yet:

A 7,500pt EPIC Titan Legion army (quickly painted, still needs a little work)

A 7,000pt EPIC Daemon army

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Game Weekend – EPIC

On the Sunday of our weekend of gaming, Mike joined Ben, Andy and I for a big game of Epic. We had decided to go for Mike’s Space Marines and Ben’s Thousand Sons versus Andy’s Saim Hann Eldar and my Siegemasters – switching the sides up a little bit from our last big game. The game ended with the Eldar and Imperial Guard in control of more of the objectives, although there were still alot of forces left on the table ready to tussle!

First moves towards the Siege lines

 

Stormhammer Company blows away some Thousand Sons

 

Eldar advance

 

Warhounds and Shadowswords play peek-a-boo through the ruins

 

Preparing a big assault

 

Combined assault by the Eldar on some exposed Marines

 

Teleporters and Artillery take thier toll

 

Marines take back the armoured bunker

 

1000 Son Defilers seize a central objective

 

The 1000 Sons retreat having been beaten back by the Seigers

 

Marines hold onto the centre with Mechanicum support

 

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6k Steel Legion vs. Eldar – Turn 3

Turn 2 saw the Eldar launch a massive combined assault on the Imperial left flank, which while successful was too costly to allow them to capitalise on it. In return the Imperial concentrated on wiping out the Eldar right flank, breaking as many formations as possible.

Start of Turn 3

At the beginning of the turn the Eldar choose to summon the Avatar on the Guardian formation on the far right flank, that had previously been broken by the combined firepower of a Manticore Battery and the Marauder Bombers. However the IG (finally!) win the Strategy Roll and call an engagement with the Rough Riders that were previously screening the Phantom Titan on the Guardian formation. Using some dodgy positioning they manage to contact the Guardians and Wraithguard rather than the nasty Avatar, and while they are wiped out they manage to cause enough casualties to break the Guardian formation before it can even activate. I choose to retain with my Stormhammer company down on the far left flank and fire at the remants of an Aspect formation, killing one Wave Serpent and breaking them.

Falcons pop out from behind cover

Passing the activation over to the Eldar players, they choose to sustain with a Falcon formation in the middle of the board at the Griffon Company currently camped on an objective – the Falcons score 6 hits and conclusively destroy the lone remaining Griffon. In return I activate one of my Shadowswords to fire at the Revenants, hoping to kill them before they can mince my armoured formations nearby, and hit but unfortunately it is holofielded, only laying a BM. Andy then tries to activate his Jetbike formation that had previously broken the Shadowsword , but fails. He fires on it anayway, laying a blastmarker. Seizing the oppurtunity, I activate my Baneblade company, and crossing my fingers that they will do better than in the last turn, choose to sustain on the Revenant titans. Obviously the Emperor has decided to pay attention to the gunners’ prayers and this time the flurry of shots finds its mark – destroying the titans outright.

Those guardians have walked almost the width of the board…

Andy then doubles his big Guardian formation forwards, using the Support / Heavy Weapons to break it. In response, and hoping to reduce the number of unbroken formations in my half of the board, I advance the Manticores and fire thier Heavy Bolters at the Jetbike formation. Already close to breaking, they just hold thier nerve and remain unbroken. Seeking to do the same thing, Ben’s Voidspinner fires on my clumped up Griffon Company on an objective. The sticky monofilament fibres rain down, slicing up one stand of Guardsmen, but laying down three blastmarkers. I choose to respond by using the other Manticore Battery to hammer the red Guardians pictured above, killing 2, and laying 4 BM. Ben the activates his Scorpion, that has spent the game so far firing at little men on horses, to finally shoot at something worthwhile. The Scorpion breaks my recently rallied Regimental HQ, depriving me of the re-roll. I fire one of my Basilisk formation at the Jetbikes, finally breaking them not from kills but just form the weight of fire they have attracted. Seeing that my artillery will cause them problems if left unattended, Nightwings are sent in to hit the other Basilisk formation, killing one piece and breaking the formation. I then choose to regroup the the Griffon Company (which now has no Griffons…), hoping that they can remain unbroken, on an objective and in my opponents half of the board. They succeed and shed almost all of thier blastmarkers.

Shiny!

Hoping to at least get some revenge on the Shadowswords that have caused them so much trouble this game, the Eldar fly in some Nightwings, targetting a Shadowsword within my meagre AA bubble. They score one hit, but luckily the armour holds up even against thier Lance weaponry.

Rumble, rumble, rumble

Boom!

I then activate my Tank Company to advance, shooting at relatively close range against the Guardian formation that was posing such a problem for me. Again the Tank Company shines, managing 15 hits and killing all of the formation bar 2 stands of Wraithguard and the Farseer.

Webway…

It is at this point that I want to kick myself. I had completely forgotten that the Eldar still had a massive Wraith-upgraded Guardian formation in the Webway. Ben activates it and proceeds to occupy the exact same spot as the formations I had spent so much firepower trying to dislodge! Damn Eldar!

Baneblades ready to roll

From this point on the game is really just mopping up on both sides, the newly arrived Guardians firing at my Baneblade company but only laying a BM, while my AA bubble at last manages to down a Nightwing on the way off board.

So as we had to clear up, the game ended at the end of turn three. Out of the objectives, only one had been achieved, the Imperials stealing an early point with thier destruction of the Phantom Titan, the Eldar Break Thier Spirit formation. Given the look of the board at the end of the game, the Imperials seemed to be gaining the upper hand, with the newly arrived Guardian formation and the two lurking SHT’s being the only appreciable threats left.

Personally I really enjoyed the game, and it was great to catch up with Ben and Andy after a long, game-less, summer. I think the Steel Legion list really shines at bigger points levels, when 650pts for a Tank Company suddenly doesn’t seem quite so bad! The formation of the match has to be my Tank Company, as it performed the task needed from it every turn – knocking out the Phantom Holofields to allow the Deathstrikes a chance Turn 1, and then mincing upgraded Guardian formations on turns 2 and 3. My entire Imperial army is now painted and totals about 14,000pts. Pictures of the completed formations to come,a nd one of these days I will get a whole army photo. Hope you all enjoyed the bat-rep, and please subscribe or leave a comment if you did!

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6K Steel Legion vs. Eldar – Turn 2

Turn 2:

So at the end of Turn 1 the game hung in the balance, with a burgeoning mega-engage taking shape on the left hand flank while the Imperials were gaining ground on the right. Once again the Eldar win the Strategy Roll, and swiftly declare a combined assault, needing thier supreme commander re-roll to make sure the orders get through. The Guardians in Wave Serpents and Aspects Warriors in Wave Serpents converge on my Regimental HQ, jumping out of thier Wave Serpents only to be met by a blistering hail of artillery fire from the Manticore battery I had placed on OW. Only two Guardians die due to the Wave Serpent saves, but a mighty 7 blastmarkers are laid down – hopefully this will be enough to swing the engagement in my favour.

The critical turning point

In the engagment, the Eldar manage to destroy 2 Demolishers, 1 Chimera and 5 stands of Guardsmen, while the Reg HQ manages loads of hits, killing the Farseer and 6 Guardian stands.

Reg HQ withdraws

Unfortunately I have not quite managed to do well enough and the Reg HQ breaks withdrawing back onto an objective. However I have managed to effectively destroy the offensive potential of the Eldar formations involved. Hoping to capitalise on my now weakened flank, the canny Eldar generals retain with the Revenant titans to sustain on the nearby Stormhammer Company – all that MW fire sees one tank destroyed. Hoping to get some revenge, I activate one of my Shadowswords but fail, choosing to snipe out a Falcon from a nearby formation, breaking them and causign them to flee over to the buildings on the right hand flank. Seeing my plan to destroy the Falcons, Andy activates them and shoots at the Valkyries in the centre of the table blowing apart three of the relatively flimsy skimmers.

Charge!

In a long range charge I activate the centre Rough Riders for an engage on the intermingled Rangers and broken Falcons on the right flank. The Rough Riders manage to defeat the Rangers and Falcons and destroy them.

Seeing the damage that Rough Riders can do if left to thier own devices and continuing the pattern set last turn, Ben chooses to sustain his Scorpion SHT into the other Rough Rider formation, wiping them out. In retaliation, and seeing no Nightwings on CAP, I send my Tbolts into ground attack the Night Spinners on the right flank, laying a BM but nothing else. Then, after having two of my Stormtroopers killed by enemy fire from Andy’s Guardian formation moving into the centre of the board, I advance the Griffon Company (that only has one Griffon left!) onto the objective and lay a token BM on the nearby Falcons. Andy then activates out of the Webway a formation of Jetbikes with a Vyper – just the Vyper firing manages to break one of my Shadowswords – while my Baneblades try to polish off Ben’s Revenant Titans. Even though they unload alot of firepower, the Eldar still have thier holofields and only one DC is caused on the previously unharmed Titan.

Nightwings dodge between the buildings

Eldar Nightwings them swoop down on my unactivated artillery, hoping to degrade thier performance before they even get the chance to fire. They lay a BM, but are unable to stop them activating next and breaking another Eldar Falcon formation. At this point I am trying to break as many formations as possible, hoping that they will struggle to regroup at the end of the turn and I can turn the tide of the battle and begin advancing! While Andy places his Rangers on the left flank on OW, I fire a lone Shadowsword at Ben’s Night Spinners, blowing one apart and breaking the formation.

Lone Shadowsword and Tank Company hold the right flank

Having now out-activated the Eldar given thier retentions and number of broken formations, I fired my un-blastmarkered Basilisks on the recent emerged Jetbikes, killing 1, and fired the last Shadowsword at them as well, killing another. The last activation of the game is a long left-ward swing for the Tank Company, bringing half thier number within 30cm of the Guardian formation hiding amount the sandstone stacks in the centre of the board. The firepower destroys a good chunk of the formation and shows the superiority of the Leman russ over any papier-mache armoured Eldar machine!

The end of Turn 2 sees the battle begin to swing in favour of the Imperial Guard. While the Eldar pushed hard on the left flank at the beginning of the turn, there are enough Imperial formations to just about hold the line. On the right flank the Eldar have been almost completely destroyed or broken and the Imperials seem to be securely in control of the centre of the board and its objectives. Still there are a lot of powerful Eldar formations still in play, including the Revenant Titans and SHT’s, as well as the possiblity of them summoning the Avatar.

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