Tag Archives: Vampire Counts

Night of the Dead – Warhammer Fantasy 25,000pts Siege Game Pictures! 5

And again, though last post now.

A panicked Bolt Thrower crew line up Nagash in their sights and let loose...

A panicked Bolt Thrower crew line up Nagash in their sights and let loose…

Flying true, the bolt catches Nagash in the chest, taking his final wound and banishing him from the realm of the living!

Flying true, the bolt catches Nagash in the chest, taking his final wound and banishing him from the realm of the living!

Sadly, his demise has little effect on the Evil side

Sadly, his demise has little effect on the Evil side

The gate is now so strong, Evil is avoiding dealing with it

The gate is now so strong, Evil is avoiding dealing with it

At that point we had played a full six turns and had to finish the game.

We agreed that the game would be a draw – Evil had managed to breach the castle in a number of places, but the gate was still strongly held by Good. Also, while Evil had lost most of its hitting power (Nagash, Mortarchs, Chaos Dwarf general, etc), Good still had formidable forces (Hammerers w/ characters, Ironbreakers, 2 x Treemen etc) virtually untouched.

I hope everyone enjoyed the pictures πŸ˜€

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Night of the Dead – Warhammer Fantasy 25,000pts Siege Game Pictures! 4

And another post!

Nagash, with a mere flick of his staff, obliterate the wall

Nagash, with a mere flick of his staff, obliterates the wall

Striding through the smoke, he advances on the poor defenders!

Striding through the smoke, he advances on the poor defenders!

Meanwhile, ethereal units plague my artillery crews

Meanwhile, ethereal units plague my artillery crews

While Skeletons struggle to kill them off

While Skeletons struggle to kill them off

Continue reading

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Night of the Dead – Warhammer Fantasy 25,000pts Siege Game Pictures! 3

So Evil has made it onto the walls!

The Blood Knights mop up the last of the Elves

The Blood Knights mop up the last of the Elves

Wolves at the top, Graveguard at the bottom...

Wolves at the top, Graveguard at the bottom…

The ramp slams down, as the Chaos Hounds leap into the Longbeards!

The ramp slams down, as the Chaos Hounds leap into the Longbeards!

Continue reading

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Night of the Dead – Warhammer Fantasy 25,000pts Siege Game Pictures! 2

And onwards!

The Elvish ambush is moderately successful, though the hordes begin to close in

The Elvish ambush is moderately successful, though the hordes begin to close in

Those hordes also include a unit of Blood Knights - OUCH!

Those hordes also include a unit of Blood Knights – OUCH!

Still so many Zombies to kill....

Still so many Zombies to kill….

Continue reading

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Night of the Dead – Warhammer Fantasy 25,000pts Siege Game Pictures! 1

Onwards with the game!

Post will come out daily until I run out of pictures guys.

In a flash, the Mortarchs advance towards the walls!

In a flash, the Mortarchs advance towards the walls!

The hordes lurch forwards

The hordes lurch forwards

The Terrorgheist swoops low, just finding room to land

The Terrorgheist swoops low, just finding room to land

Continue reading

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Night of the Dead – Warhammer Fantasy 25,000pts Siege Game Pictures! (Deployment)

Hi Guys!

Back, and this time with a number of pictures from the big siege game my local club had recently. We had a few minor wobbles, with one of the players dropping out unexpectedly at the last minute, the venue having to be changed the day before, and being without a castle due to illness, but after a couple of hours of frantic Blue Peter-esque cutting and sticking we were ready to play.

The sides were 15kish of Undead / Daemons / Chaos Dwarves versus 10kish of Wood Elves / Dwarves.

Mortarchs of Nagash! Arkhan, Neferata, and Vlad

Mortarchs of Nagash! Arkhan, Neferata, and Vlad

And the big man himself, Nagash!

And the big man himself, Nagash!

Some deployment pics, note the hastily built siege towers!

Some deployment pics, note the hastily built siege towers!

The centre is held by the Chaos Dwarves, with some Undead in support

The centre is held by the Chaos Dwarves, with some Undead in support

Waves and waves of Zombies, Ghouls, and Skeletons assemble

Waves and waves of Zombies, Ghouls, and Skeletons assemble

There are about 50 more pictures, so please click the Read More below! Continue reading

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Night of the Dead – Warhammer Fantasy Siege Mini-Campaign 3

The third scenario we played as a warm up game was the Toll House on the Bridge scenario from the old General’s Compendium book released by GW. One of the upside of my “old GW book” collecting habit is that it leaves me with lots of choice for scenarios, campaigns, and odd little units.

The scenario - apologies for the blurriness!

The scenario – apologies for the blurriness!

If you can’t make it out, the scenario involves a small group trying to sneak across a guarded bridge.

The disguised Elves begin their approach

The disguised Elves begin their approach

Three manage to slip through before the alarm is raised. Once the Necromancer realises what is happening, the game is up and the Elves are quickly mobbed.

Three manage to slip through before the alarm is raised. Once the Necromancer realises what is happening, the game is up and the Elves are quickly mobbed.

This worked less well, hence the fewer photos, as the number disparity on either side made the chance the Elves would survive once the alarm was raised almost nil. While it might work with the Empire and Goblins originally in the book, it struggles with differing races which are worth wildly disparate points values.

Still, lesson learnt!

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Night of the Dead – Warhammer Fantasy Siege Mini-Campaign 2

Welcome back to another instalment of the Night of the Dead mini-campaign I am currently running at my local club.

The next scenario we played was another from the old Warhammer:Siege book produced in 1998 by GW. In this one the aim was for the besieged side to delay the advance of the attackers long enough for supplies and / or reinforcements to reach the castle.

The terrain had a natural gap (the scenario suggested a bridge, but we compromised with a road) which the defenders had to still have an unbroken unit within six inches of come the end of turn 4.

To battle!

The mighty Hammerers hold the crossing...

The mighty Hammerers hold the crossing…

Eight stalwart Hammerers face down the Undead advance.

Eight stalwart Hammerers face down the Undead advance.

The Undead had gone for numbers, hoping to overwhelm the defences, lead by a solid block of the fearsome grave guard.

The Undead had gone for numbers, hoping to overwhelm the defences, lead by a solid block of the fearsome grave guard including the mighty Krell!

The Alliance of Light move up, hoping to sell their lives dearly in defence of the road.

The Alliance of Light move up, hoping to sell their lives dearly in defence of the road.

A Gyrocopter swoops from the skies, shattering Skeletons with its Steam Gun.

A Gyrocopter swoops from the skies, shattering Skeletons with its Steam Gun.

In the centre, the Grave Guard charge into the Hammerers, only to be counter-charged by swift Wood Elves, a crazed Dragon Slayer, and Dwarf Warriors in the flank!

In the centre, the Grave Guard charge into the Hammerers, only to be counter-charged by swift Wood Elves, a crazed Dragon Slayer, and Dwarf Warriors in the flank!

Meanwhile, two junior Troll Slayers and the Gyrocopter adopt delaying tactics.

Meanwhile, two junior Troll Slayers and the Gyrocopter adopt delaying tactics.

Crushing the Grave Guard, and dispatching Krell on the edge of the Slayer's axe, the Light burst through...

Crushing the Grave Guard, and dispatching Krell on the edge of the Slayer’s axe, the Light burst through…

Even though a great many foul undead still stand, the crossing point remains secure.

Even though a great many foul undead still stand, the crossing point remains secure.

Still  bravely fighting, even with his fellow Dwarves killed, Snorri the Slayer holds the crossing!

Still bravely fighting, even with his fellow Dwarves killed, Snorri the Slayer holds the crossing!

So victory to the Alliance of Light as they have managed to hold the crossroads for four turns. Once the Grave Guard had been wiped out, the Undead stood little chance of shifting either the Slayer or the Wood Elf unit – one was too mad, the other two big.

 

So, more supplies flow into the castle as it prepares for the reckoning of the Night of the Dead!

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Night of the Dead – Warhammer Fantasy Siege mini-campaign

Hi guys!

Back again – I know, only two days since the last post!

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At my local club I have been running a mini-campaign building up to a big siege game we are having this coming Saturday. The teams are arranged, rules written, points decided. The forces of the horrifying Undead led by Nagash and ably supported by some Chaos Dwarf allies, will face off against an Alliance of Light made up of the noble Dwarves, the mercenary Ogres, and some tricksy forest-ey elfy things…

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Last Wednesday, we played a couple of themed scenarios in order to build up to the big game and I managed to grab some quick pictures for you all. I hope you enjoy!

I really love the old black and white illustrations

I really love the old black and white illustrations

The first scenario involved a desperate attempt by the Dwarf Scouts to delay the Undead vanguard as they moved up towards the fortress. Only by delaying, or destroying, the Vanguard would the Alliance be able to muster its forces for the coming battle!

The marching undead move into the clearing, unaware of the eyes on them

The marching undead move into the clearing, unaware of the eyes on them

Out of the shadows, crossbow bolts come flying, turning two skeletons into puffs of dust...

Out of the shadows, crossbow bolts come flying, turning two skeletons into puffs of dust…

The dwarven rejoicing is cut short as, with horrifying swiftness, the closest skeletons stumble up the hill, cornering the lone Thunderer!

The dwarven rejoicing is cut short as, with horrifying swiftness, the closest skeletons stumble up the hill, cornering the lone Thunderer!

Swiftly dispatching the first Skeletons to reach them, the Dwarves ready themselves for combat, Snorri the Longbeard moving forward.

Swiftly dispatching the first Skeletons to reach them, the Dwarves ready themselves for combat, Snorri the Longbeard moving forward.

The living dead make contact with the noble dwarves.

The living dead make contact with the noble dwarves.

Three charge at Snorri! Parrying valiantly, he knocks one to the ground with a massive swing of his axe, only to succumb to the blows of the other two!

Three charge at Snorri! Parrying valiantly, he knocks one to the ground with a massive swing of his axe, only to succumb to the blows of the other two!

Hefting their great weapons, the Warriors await the onslaught

Hefting their great weapons, the Warriors await the onslaught

Meanwhile on the hill, the missile troops are skilfully holding their position.

Meanwhile on the hill, the missile troops are skilfully holding their position.

Having batted a few futile skeletons back, the Warriors charge from behind their hedge, carving a swathe through the foul necromantic warriors

Having batted a few futile skeletons back, the Warriors charge from behind their hedge, carving a swathe through the foul necromantic warriors

Great axes make short work of the now tottering Skeletons.

Great axes make short work of the now tottering Skeletons.

On the hill, Dwarves have started to fall, but the tide turns as fewer and fewer skeletons are able to support.

On the hill, Dwarves have started to fall, but the tide turns as fewer and fewer skeletons are able to support.

A mad scrabble erupts in the centre of the board as the Dwarves corner the last few Skeletons, swiftly dispatching them back to the lands of death.

A mad scrabble erupts in the centre of the board as the Dwarves corner the last few Skeletons, swiftly dispatching them back to the lands of death.

Reacting swiftly to the encroach of the enemy vanguard, and with a skilful use of missile troops and combat troops, the Dwarves manage to beat back the Undead in disarray. This setback will delay the march of Nagash only slightly, but every minute could mean the difference between life and (un)death in these tumultuous times!

 

More mini-batreps to follow.

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