Tag Archives: Tactical Marines

EPIC Dark Angels – 3rd Company Formations

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Dark Angels 3rd Company

Hi guys,

Next post in the Dark Angels series, this is the Dark Angels 3rd Company, made up of two Tactical formations, and one Devastator and Assault formation. This follows the codex layout of a battle company with six Tactical squads, two Assault squads, and two Devastator squads. I also have a painted up command squad to substitute into on of the Tactical formations when I want to add a Captain character upgrade, and have a Librarian and Chaplain in the Devastator and Assault formations respectively.

Normally when I write up a Marine list for EPIC, I generally try and include a full battle company, including two Tactical formations. The Tactical formation comprises six stands of Marines (4+ armour, 4+ CC, 4+FF, 15cm move, with And They Shall Know No Fear and one Missile Launcher shot per stand) at 300pts. They aren’t bad, but they aren’t great – and generally taking two formations worth is a bit over the top for a 3k list. They are a pretty good place for the Supreme Commander to sit in, and with an added Hunter to compliment the Rhino transports, they can make a pretty decent mid-field objective holder. Note the Lascannon and Heavy Botler Marines in amongst the formations.

Then we have the attached Devastator and Assault formations that go with the Tacticals to form the full company. The Devastators (four stands of 4+ armour, 5+ CC, 3+ FF, 15cm move, with And They Shall Know No Fear, and two Missile Launcher shots per stand) normally have a Librarian character upgrade to make the most of his FF MW attack. There are generally two ways of running them – either in Rhinos with an added Hunter at 375pts as a speedy objective holder / engagement supporter, or with Drop Pods and a Dreadnought or two to pod down onto an objective and provide support fire. For the Assault Marines (four stands of 4+ armour, 3+ CC, 5+ FF, 30cm move, with And They Shall Know No Fear and Jump Packs), they get a Chaplain upgrade as they want to be in assault where his Inspiring special rule will be useful. Generally I find Assault Marines rather mediocre, struggling to pick things to engage against which they will do well given their small size and small number of dice to be rolling. Still at 175pts (225pt with Chaplain) they are cheap and quite maneuverable, so they can do somee good as objective grabbers, particularly for the victory conditions of Blitzkrieg and They Shall Not Pass.

Click through to  the pics to have a look and let me know what you think!

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MWIH – My Week in Hobby 4

Hi guys,

Another MWIH post, though a little light as I haven’t been going to my local club much recently.

I played a game against a different friend called – 1500pts of 40k, my Imperial guard versus his Eldar. The game went quite well for me as I had so many guardsmen on the table that he struggled to deal with the amount of firepower I could throw out. Turning points of the game are the Serpent Shield on one of his Wave Serpents wiping out my command squad (Ignore Cover and S7 means very dead Guardsmen!), and my commissars chopping down Aspect Warriors (Warp Spiders and Striking Scorpions) in assault.

 

Newly painted Tactical formation

Newly painted Tactical formation

Otherwise I have painted another EPIC Dark Angel formation, a tactical formation of six stands. This brings me close to having the first of the two tactical companies that make up the army (each company is one assault, one devastator, and two tactical formations) and all the models have a bone coloured kneepad to mark this out.

Some of the special weapons marines from this line of proxy marines.

Flamer

Flamer

Plasma gun

Plasma gun

Melta gun

Melta gun

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