Time to introduce the next set of mad religionists – the Deacons from my Redemptionist gang.
In the Redemptionist gang list, Deacons are the equivalent of Heavies although their weapons choices are quite limited really only being Flamers or Melta-guns. Still the Flamer is a much scarier thing in Necromunda than 40k, and the choices fit in well to the style of play that the gang has.
|Name||Type||Base||M||WS||BS||S||T||W||I||A||Ld||Equipment||Eq Cost||Skills / Injuries||Exp.||Cost|
|Gunjevic||Deacon||60||4||3||4||3||4||2||3||1||8||Melta Gun, Apistol, Sword||120||166||180|
|Schweiker||Deacon||60||4||3||5||3||4||1||3||1||9||Flamer, Autopistol, Sword||65||Inventor, Fast Shot||200||125|
|Schillebeeckx||Deacon||60||4||4||3||3||3||2||3||1||7||Flamer, Autopistol, Sword||65||104||125|
Gunjevic, even though only BS4, wields the only melta-gun the gang owns and regularly misses with it or is out of range to fire it. Still just the fear factor of S8 D6 wounds is often enough to change the way the enemy plays – funneling him towards the flamers. I am quite happy with the way his scrollwork has turn out, but less happy about the posing and scale of the weapons he is using.
Schweiker is the other original Deacon with Gunjevic, and is obviously made from one of the new Dark Vengeance cultists de-chaosified a bit. Lovely model, with a great pose, he has only managed to invent once during the course of our groups last campaign.
Schillebeeckx is the newbie, only joining the gang late in the campaign and not really having the chance to rack up much experience yet. Still in a campaign ending game against two other gangs (Enforcers and Orlocks – 3(!) Heavy Stubbers 😦 ) he managed to take out 4 enemy ganger with a single gout of promethium!
Up next will be my Zealot, Kierkegaard, and two Crusaders, Cupitt & Jurgensmeyer.