Night of the Dead – Warhammer Fantasy Siege Mini-Campaign 2

Welcome back to another instalment of the Night of the Dead mini-campaign I am currently running at my local club.

The next scenario we played was another from the old Warhammer:Siege book produced in 1998 by GW. In this one the aim was for the besieged side to delay the advance of the attackers long enough for supplies and / or reinforcements to reach the castle.

The terrain had a natural gap (the scenario suggested a bridge, but we compromised with a road) which the defenders had to still have an unbroken unit within six inches of come the end of turn 4.

To battle!

The mighty Hammerers hold the crossing...

The mighty Hammerers hold the crossing…

Eight stalwart Hammerers face down the Undead advance.

Eight stalwart Hammerers face down the Undead advance.

The Undead had gone for numbers, hoping to overwhelm the defences, lead by a solid block of the fearsome grave guard.

The Undead had gone for numbers, hoping to overwhelm the defences, lead by a solid block of the fearsome grave guard including the mighty Krell!

The Alliance of Light move up, hoping to sell their lives dearly in defence of the road.

The Alliance of Light move up, hoping to sell their lives dearly in defence of the road.

A Gyrocopter swoops from the skies, shattering Skeletons with its Steam Gun.

A Gyrocopter swoops from the skies, shattering Skeletons with its Steam Gun.

In the centre, the Grave Guard charge into the Hammerers, only to be counter-charged by swift Wood Elves, a crazed Dragon Slayer, and Dwarf Warriors in the flank!

In the centre, the Grave Guard charge into the Hammerers, only to be counter-charged by swift Wood Elves, a crazed Dragon Slayer, and Dwarf Warriors in the flank!

Meanwhile, two junior Troll Slayers and the Gyrocopter adopt delaying tactics.

Meanwhile, two junior Troll Slayers and the Gyrocopter adopt delaying tactics.

Crushing the Grave Guard, and dispatching Krell on the edge of the Slayer's axe, the Light burst through...

Crushing the Grave Guard, and dispatching Krell on the edge of the Slayer’s axe, the Light burst through…

Even though a great many foul undead still stand, the crossing point remains secure.

Even though a great many foul undead still stand, the crossing point remains secure.

Still  bravely fighting, even with his fellow Dwarves killed, Snorri the Slayer holds the crossing!

Still bravely fighting, even with his fellow Dwarves killed, Snorri the Slayer holds the crossing!

So victory to the Alliance of Light as they have managed to hold the crossroads for four turns. Once the Grave Guard had been wiped out, the Undead stood little chance of shifting either the Slayer or the Wood Elf unit – one was too mad, the other two big.

 

So, more supplies flow into the castle as it prepares for the reckoning of the Night of the Dead!

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