Category Archives: BFG

BFG – Scratchbuild Ad-Mech Fleet 4

explorator_fleet_kx-557-vHi guys,

I’m back with the last post (for now) in this Adeptus Mechanicus fleet series, this time with the Lunar Class Cruiser, Scientia.


Super easy conversion work this time, remember the fleet was just a little side project to use up some badly paint caked cruisers and to complete my BFG fleet selection. Leaving one of the lance batteries off gave me space to add some spars and miscellaneous mechanical bits and pieces, plus adding some extra aerials, makes this one of the simpler models in the fleet.


The other side has been left alone, and the whole ship has been roughly painted in the same scheme as the rest. in the Ad-mech fleet you can upgrade all 30cm weapons batteries, so in the fleet list this ship takes that upgrade, but otherwise remains plain. Nothing fancy here!

All that is left for this fleet is the addition of a battleship, which I have decided will be an Oberon class. Three reasons for this: I think the varied weaponary (lances, batteries, and launch bays) kind of suits the Ad-Mech, having some more launch bays in  this fleet will be useful as I only have the single Dictator class, and the Oberon is a battleship class I don’t have in any of my other Imperial fleet lists. To this  end, I bought an Ad-Mech battleship from a certain place on the internet, and have assembled and undercoated it ready for painting. I think I will probably put more effort into painting it reasonably than I have with these ships, so it should eventually make an appearance up here.

Thanks for following along all!

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BFG – Scratchbuild Ad-Mech Fleet 3

Hi guys,

Back again, with another of my converted Adeptus Mechanicus ships. This time is the turn of the Deus Inimicus, a Gothic class cruiser.


Deus Inimicus 1

Again, scrappy painting with some simple additions to try and sell th ad-mech nature of this ships. This time I used some brass wire and a few of the EPIC rhino dozer blades to tart up the ship hoping to give the suggestion of the Adeptus Mechanicus gift of “Advanced Shields. This gift means that weapons using the gunnery table suffer a right column shift when firing on a vessel equipped with Advanced Shielding and Lance weaponry firing on this vessel only score a hit on a roll of a 5+, which is a pretty deceent bump in survivability for a ship like the Gothic that wants to be within 30cm to fire its lances.


Deus Inimicus 2

In the context of the list, this ship packs a fair punch with five lances at 30cm, and is still firing 3 of them when crippled or on some of the special orders. I also plan on equipping this ship with special torpedoes for some variety and because I think they fit with the wacky nature of the Ad-Mech.

Just another simple post!

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BFg – Scratchbuild Ad-Mech Fleet 2

Hi guys,

Another delyed post I am afraid, but this time I am back with my converted Ad-mech fleet, built out of some horrible painted Imperial Cruisers I had laying around.


Sanguinem, Tyrant Class Cruiser

This time is the turn of the Saguineem, the Tyrant Class Cruiser in the fleet list. With the weapon battery upgrade available to the Adeptus Mechanicus, this ship, while expensive, does throw out  fair amount of firepower. Of course, it also has its free dorsal lance as well.


Sanguinem, Tyrant Class Cruiser

As you can see, the paint scheme is exactly the same as the previous ship, sticking to the black, dark gray, and dark red. The convrsion on this ship is pretty simple, using some of the old Titan arm connectors to build a bridge or docking arm from one section of the ship.

There are a couple more ships to come, but I still neeed to paint  up the battleship – hopefully soon!

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BFG – Scratchbuild Ad-Mech Fleet 1

Hi guys,

See I told you I wasn’t dead! >.<

More seriously, I am moving to London so all of my models and books etc are in storage and my hobby time has slowed down somewhat.

I did, however, have a couple of spare Imperial cruisers lying around and decided with a little bit of work they could make up a rough and ready Adeptus Mecahnicus fleet. They weren’t in great condition though, coated very thickly in paint and lacking some small bits and pieces. This meant I was quite limited in what I could achieve but given I wasnt terribly interested in the Adeptus Mechanicus and these cruisers were spares, I am not too fussed with the rough and ready outcome.


Ferrum Dei

The fleet is just going to be a little 1,500pt list, with a single battleship and a varied selection of cruisers.

Veneratus 9         100 RR                   50
Oberon BB w/ Augmented Weapons Relay    370

FERRUM DEI Dictator           255 Nova                20

SCIENTIA Lunar              215  W/B                10

SANGUINEM  Tyrant             220 W/B                10

DEUS INIMICIS Gothic             215 Special Torps       20

Just a nice straight forward and well rounded list that uses my four spare Imperial cruisers and an Ad-Mech Battleship I previously bought.


Ferrum Dei

As you can see, the Imperial Cruiser has been left relatively unscathed as I couldn’t do much with the thick paint covering. I added some “Ad-mech” style things (on the side fin, on the prow, the crane thing) and added on a Nova Cannon. Having both launch bays and the Nova means when I Reload Ornance both should be ready to go. I also added the extra lance turret on the dorsal spine – all Ad-Mech cruisers get a FP 1 60cm lance as part of their cost.

A rough drybrush with gray, then some dark red and silver as contrast colours. I chose to add some bright yellow (and orange on some ships) to highlight their more “industrial” look.

It is amazing what you can make out of some really rather rough cruisers!

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BFG – Rogue Traders vs. Imperial Fleet


Hi guys,

Sorry it has been so long since the last post – I haven’t been gaming much and life has been rather busy to be honest. Still, I am back with a bumper post detailing a game of BFG I recently had with Andy from Miniature Miscellany.He is currently painting down at GW HQ and doing some really nice Age of Sigmar Chaos models, so go have a look.


The game was just a quickie, with small fleets, using the Convoy scenario as that seemed pretty thematic for the fleets we had chosen to play. Andy was using his Imperials, while I had chosen to bring out my Rogue Trader fleet. They are great for small games, with lots of choice, and work thematically for a number of the scenarios.

We set up the board with a scattering of asteroids and a planet (we were only using  4′ x 4′) and we were off.


My fleet consisted of a pair of Dauntless Light Cruisers (both with Lances) and a squadron of Cobra escorts. Along with these I had my convoy, six regular transports and one heavy transport ship. I moved cautiously onto the table, warhips taking the lead.

IMG_2213In response, Andy moved one of his Dauntlesses forward, screened by his own Cobras.

I loosed some shots, successfully blowing a few of Andy’s escorts up, while moving up with the rest of the fleet.


Andy had a much better turn than me. He swung the Dauntless to the side, opening up his broadsides and targetting my Dauntlss. Firing his Cobra’s torpedoes, he struck home on my Cobras, destroying three, and also managed to damage my othr Dauntless.


My return fire bouyed me up a littel – both Dauntlesses fired their lances at the Imperial Navy cruiser, striking home and knocking two DC off it. Lots of blast markes litter the starscape as the convoy surges forward.


Andy responds by flipping over some of his other contact markers, revealing some Firestorm Frigates and another Dauntless which move forward into engagement range.


Andy shifts forward, badly damaging my Dauntless, and closing in on the transport ships.


My fleet gets congested trying to avoid the asteroid field, pincered by Andy’s oncoming fleet, and the perfect target for some torpedoes! Them combined with th fire from the ships knocks out the first transport and puts damage on pretty much every ship I have.


In response, I curl one Dauntless around the back of the Imperial fleet, hoping to chase down the damaged cruiser and bracket the other vessels.

IMG_2231Andy pushes through my fleet, splitting the convoy, and laying down blast markers. His damaged dauntless cannot turn and drifts onwards.


Andy’s damaged Dauntless finally bites the dust, but his Firestorms make short work of some of my transports. I cant turn fast enough to defend them and I can feel the game slipping away from me.


Andy sneaks off a few more transports , and with both my Dauntlesses quite damaged, ekes out a win!

I hope you guys enjoyed that game report. We played another game and I have pics from it, so they should make their way up here eventually.

Thanks guys 🙂

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BFG Tau Fleet – Fleet Pics & Roundup


Hi All,

This is the roundup of the Tau fleet I have been posting up about for the last couple of weeks – finally finished and painted! It comes to a nice round 1,500pts and contains a good variety of ships.



The flet contains two Explorer Class Battleships, two Hero Class Cruisers, three messengers, six Defenders, and six Orca Gunships. Here is the list:

Kor’O (Ld9)              80
+1RR                         25
Explorer                 230
Explorer                 230
Hero                       180
Hero                       180
3 x Messenger       150
6 x Defenders        270
6 x Orcas                150

This gives me a pretty good spread of ship types, ordnance, weapons batteries and lances at a load of range bands. Broadly the strategy with the fleet will be to hold back in the initial stages of the battle, using the ordnance from the Explorers to break up the enemy fleet and hopfully score some damage, befor driving forward with the Heroes and the escorts to mop up the remnants. How well this will work, I am unsure about – it is a not a stunningly ccomplex fleet with magical tricks etc and would probably really struggle against a well played Chaos fleet or something like Tyranids which could close and board.

This fleet has been built to go with my 1,500pt Demiurge fleet to make a 3,000pt Tau list and I have some joint fleet pictures to come. Thanks for sticking with me!




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BFG Tau Fleet – Messenger Class Starship


Hi guys,

Another post on the BFG Tau fleet showcase / tactica that has been running here, this time looking at the Messenger Class Starship, which is an odd little vessel. It is an escort sized ship, costs 50pts, and is very very minimally armed!



As you can see it has pretty normal escort stats for its speed, turns, shields, turrets, and armour. All very normal so far. Its weapons batteries may as well be non-existent at FP 1 @ 30cm, but the interesting things about the ship are contained in the little text box under its stats. The first thing to note is that it does not have to be bought or deployed in squadrons (though it may be), but the more important thing is that each Messenger has a Tracking System.


So that immediately suggests that Messengers should always be braced when facing incoming fire (it will have no effect on their 1 FP either notice) and they should be within 10cm of a ship which has batteries with a range greater than 45cm. That means it should be parked either near an Explorer, or the weapons battery heavy version of the Hero.


I have three of these in my fleet and I probably plan to have one hang out with my Hero’s and have the other two hang out with the two Explorer’s. this should hopefully improve their weapons battery fire, but also make them more resilint against enemy ordnance which means I can use mine more offensively to try and shut down the opponents ships. This should help my plan that I outlined in the post on the Explorer Class – use its ordnance to try and hammer the opponent in order to protect their fragility!

I hope everyone had a good holiday break and leave a commnt if you are interested guys.

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BFG Tau Fleet – Explorer Class Starship


Explorer Class Starship

Hi all,

Sorry for the delay in this post, things were a little bit crazy here for a time (floods and power cuts) but everything is back to normal and the posting can continue.

This post is to show off my Explorer class ships, the only battleship sized vessel in the fleet. The last post was on the only cruiser sized vessel, the Hero class, that appears in the fleet (yes, there is also the Merchant class, but that appears elsewhere!) so it sort of made sense to keep up the increase in size.


The Explorer is the backbone of the Tau Merchant fleet and is pretty critical to just about any strategy you can get going with them. However it is also the place where the “merchant” vibe of the fleet really makes itself known with substandard armour and weaponary coming to the fore.

The Explorer, like the Hero, comes in two differing configurations (GW sneakily giving players more options while only have to produce one model :O ) which again only differ in armnament. Each has 12 DC, a 15cm move, and 45 degree turns. That is pretty normal (though slow) for a battleship class – remember it will only take a single blastmarker to stop your ship from turning.

So far, decent. However this is where the problems start to show: each ship only has a single shield(!), and has 5+ armour all round, except on the rear which is a 4+. That is pretty shocking – a battleship with only one shield is unprecedented, while 4+ rear armour is pretty much only confined to Orks! So the ship is big, but incredibly fragile, even more fragile than the cruiser class beneath it.

stats 1stats 2

So as we can see from the stats the armnament is prety close on both configurations. The 45cm FP8 prow battery is decent, but nothing special, and the ability to take three Orcas is not super special (although Orcas are quite good). However, the 8 lanuch bays turn this ship into something quite good – 8 launch bays is a pretty fearsome amount, equivalent to an Imperial Emperor Class. Also, and this is important, each ship is only 230pts, that is less than an Overlord Battlecruiser, and and full 135pts cheaper than an Emperor Class!


The difference between the two configurations is actually pretty minimal, swapping out 4 launch bays for 8 torpedoes. In the context of the fleet, I think I would probably stick with the full 8 launch bays, especially with the torpedo spreads from the Hero class ships and escorts. While a volley of 8 guided torpedoes is nice, I think a wave of four Mantas is probably nicer!

My fleet has two of these big boys, who I plan on keep as safe as possible, probably hiding them behind the Hero class ships or terrain, while pumping out wave after wave of ordnance. They cannot tangle with opposing ships, so while they are a good addition to the fleet, it does place a heavier burden on the Hero ships to do th heavy lifting and take the brunt of the enemy fire. It is all a balancing act – can I put the enemy on the back foot enough with ordnance from the Explorers that my Hero’s won’t get blown to smithereens?

I hope everyone is enjoying this slightly more detailed look at the Tau merchant fleet, it has been a good exercise for me to put together and learn more about them too.

Leave a comment!

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BFG Tau Fleet – Hero Class Starship

Hero Class Starship

Hero Class Starship

Hi guys,

I hope you are all well and having lots of hobby fun! This post is for the Hero Class Starship which is the first cruiser sized vessel to feature in this fleet and one that I really rather like. As it says in the fluff for the ship, the Hero is the pinnacle of Tau technology, which shows in that is is almost universally recognised as one of the more powerful ships in the Tau line up.

IMG_2035 Again the fluff tell us that the Hero was built because the Tau were determined that they should have a ship that could match the Imperial Lunar class cruiser in battle. As it became evident in the Damocles Gulf (of Forgeworld fame), they failed but they did succeed in producing a credible ship of the line with some decent highlights. The Hero comes in two possible configurations which is a nice change, with the both sharing the same basic stats with different weapons load outs. They both have the basic cruiser stats of 8DC, and have a 20cm speed just like Imperials. The turns are the usual 45 degrees, and two shields, with a 5+ all round armour and the slightly better than average 3 turrets. In addition all Hero class ships are fitted with a “Prow Deflector” which raises their prow armour to a 6+, but is disabled by a prow critical. This makes them almost exactly the same as an Imperial Cruiser – one better turret and a slightly weaker form of prow armour being the only differences.IMG_2034The first configuration of the Hero is the Vash’ya config which fires six Tau torpedoes (remember their special rules in the last post) and has a FP4 45cm Weapons Battery in the L/F/R arc. In addition it has a FP2 30cm lance battery on each side, which interestingly has a L/F arc and a R/F arc. The ship also has two launch bays as well. This is interesting as it means the ship can concentrate FP4 WB to the front AND FP4 lances at 30cm giving it more firepower than the equivalent Lunar Class. Of course, the downside is that it cannot fire FP4 Weapons Batteries and FP2 Lances to both sides simultaneously, but I feel this is a prtty adequate trade off. Given the ship is only 180pts, the launch bays are effectively free and can always come in useful especially with the reliability of Mantas.larThe other configuration is actually quite similar, the only difference being a swap from FP2 30cm lances to FP4 45cm Weapons Batteries on the side, with the same fire arcs. To be honest, I think this trade is a pretty good one as the ranges sync up better (45 vs. 30cm) and the ability to put out FP12 at 45cm to the front in addition to the 6+ prow armour and torpedoes is pretty good! It really depends on how much you feel you need the lances in your list as to which configuration you should choose. tolkuThe one thing that keeps the Hero sort of in check is that for each Hero in the fleet, you have to include a Merchant Class (here) or Explorer Class vessel (upcoming!). Now I am not saying that these ships are “bad”, just that you cannot just load up on loads of Hero class cruisers and call it a day. IMG_2032Once again, the paint scheme seems to have worked well on these bigger ships with the gradations of blue being more visible and the wash going on nicely. The green seems somewhat dimmmer on thse ships, which is a slight downside but it is the brightest green I could manage.
Hopefully you guys are enjoying these posts, I am trying to put a bit more effort into explaining what the ships are and how to use them in game, so give me a shout if you agree / disagree! Still have the Explorers  and Messengers to come.Thanks,Gus

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BFG Tau Fleet – Defender Class Starships

Defender Class

Defender Class

Hi guys,

Sorry for the delay in posting again, things have been busy! This post is the turn of the Defender Class Starship from my just painted Tau fleet, which are the larger type of escort available in the list (yes, there is a third type but it is a bit weird and I will cover it seperately!).

IMG_2026Defenders, while being quite big models (and going to 2 HP in various remakes of BFG) are still only escorts, and pretty ponderous escorts at that. Each ship costs a fairly hefty 45pts and comes with a 20cm move, 45 degree turns (sloooooooooooooow for an escort), 1 shield, 5+armour, and 2 turrets. That is pretty rubbish – being more expensive than Imperial equivalents, slower, and less maneuverable. Their armnament is slightly different, being a FP3 30cm weapons battery and 2 Tau Torpedoes each. Now  while Tau torpedoes are great (20-40cm variable speed and can make turns), it is still not a great armnament – being a strange hybrid of a Sword and a Cobra class. It does somewhat justify the points cost though.

def1I am rather happy with the way the paint scheme has gone onto these ships – the turrets at the front look nicely contrasting in white with the blue ship, while the larger size has meant the gradated blue has worked more clearly. These ships, the whole Tau line in fact, have been great for washes too with the scultping really lending itself well to them.

IMG_2024In game, I would probably look to using these as two squadrons of three, though to be honest I am not sure if I would really be willing to shell out 45pts a pop for them. The squadrons would then have FP9 and 6 Torpedoes which isn’t bad, but they only move at 20cm and 45 degre turns, so bringing that firepower to bear will be difficult, and I am not sure if just torpedoes firing from a distance really justify their cost.

Thanks for reading and please leave a comment!


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