After a week break (I was at a conference) the BFG campaign at my local club kicks off again with two more complicated scenarios. The first, pitting the Ork Rok fleet against the Chaos fleet, was the simple matter of performing a lobotomy on the brain of William, the psychic void whale of Iocanthus, where players had to first find the beast before killing it, moving a transport into contact with it and then off the board, while the second was the childs play of threading their way through a web of asteroid belts and automated defences to escape through a rarely used warp jump point. Please click on the “Continue Reading” to catch the rest of the battle!
Victory went to the Imperials and the Ork Roks with each earning an extra refit. As this is the second last week, every player was also gifted a refit from fleet command meaning that:
Tom L – Imperials: Superior Fire Control – +1 to Lock-On to one ship, Extra Turrets – +1 Turret to one ship
Mike B – Orks: Bigger Red Button – a one-use double distance AAF on one ship
Mike J – Roks: Bigger Red Button – a one-use double distance AAF on one ship, Improves Teleportas – +1 to Hit-and-Run attacks on one ship
Ben B – Chaos: Arrestor Engines – +1 to Come to New Heading and Burn Retros to one ship