Lost and the Damned Tactica – Hellfire Cannons

Now I have actually bought a 40k army (or two... or three...), I can longer whinge incessantly about its clunky mechanics, unbalanced ruleset, and dodgy models. Still, the thing above really takes the biscuit...
Now I have actually bought a 40k army (or two… or three…), I can longer whinge incessantly about its clunky mechanics, unbalanced ruleset, and dodgy models.
Still, the thing above really takes the biscuit…

Hellfire Cannons in the Lost and the Damned list are a strange beast – originally stemming from the Cannons of Khorne daemon engines they are now an Undivided artillery piece. At 200pts for a formation of four they are quite cheap and, were it not for the 1:1 Coven to Support ration, would be quite easily spammable. They come with a fairly resilient 4+ armour save and an Invulnerable save, meaning they can take a few hits without worrying too much, while their 15cm move allows them to garrison – something I continually forget to do!

The main weapon is a 75cm range, 4+ Macro-weapon, which makes it a fairly long range and hard hitting unit. Both of these things (ranges over 30cm and Macro-weapon) are in pretty short supply in the Lost and the Damned list, so the Hellfires fill a gap in the list well. Given there are four stands in the formation you are looking at 2 hits, and probably 2 kills, meaning three blast markers on any unit within 75cm which is pretty good. They also have a 4+ FF value which is decent.

 

My Hellfire Cannons, made from Squat Thudd Guns and Chaos Squats
My Hellfire Cannons, made from Squat Thudd Guns and Chaos Squats

 

I like to garrison the Hellfires quite far forward to make the best use of their range, while trying to get them placed in area terrain for the -1 to hit. It is unlikely they will move during the game if they can cover a fire-lane so I am less worried about dangerous terrain tests (Hellfires are armoured vehicles). Having a formation or two spread across your front line, near objectives, and in cover can help to stall any of your opponents armoured formations – especially things like Predators or Eldar Grav-tanks that lack Reinforced Armour. Hellfires can also help the Lost and the Damned with the smaller, speedier, titans like Warhounds and Revenants – putting a couple of hits / downed shields / points of damage on them.

In a list taking Hellfires is hampered by the 1:1 ration mentioned above – if I am having to spend 200+ points on a Stigmatus Coven to unlock a support choice, then I tend to want to take a hefty support choice like an Armoured Company or Artillery Battery. I tend to either take the Hellfires in the place of an Artillery Battery (though I do think the Basilisks, although more expensive, are better), or because points are tight. At only 200pts, they represent quite a threat to lightly armoured vehicles, and do it at a range that is not common to the list. Once I had one Artillery Battery in a list, the choice between Hellfires and a second Battery would be a close one.

 

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