Hi again guys,
Next up are the lesser daemons for Khorne, Nurgle and Tzeentch for this army. Each gets formed into a Daemonic Horde of between 6 – 12 stands with a Herald character, and then can have a variety of upgrades. Plus, having these daemons painted up means I can use them as normal lesser daemons for my Lost and the Damned or Chaos space Marine armies.
Plaguebearers are excellent in EPIC, especially in the original rules where they were heavily armoured, good in CC, and pretty good in FF too. Still, since their downgrade (the FF got dropped to a 6+) they are still excellent at beefing up a cultist mob or providing the Daemon World list with a solid defensive formation, especially when upgraded with a Chaos Altar for AA and some 4+ Reinforced Armour.
Next up are the Khornate daemons – Bloodletters and Flesh Hounds. Both are heavily combat focused which makes them a little less useful than the mixed role Plaguebearers and the FF orientated Tzeentch daemons, however the Flesh Hounds do give a chaotic player a very sneak trick. Choosing to summon them instead of Bloodletters on a Khorne aligned formation allows for a truly gigantic engage move of 40cm. The Flesh Hounds 20cm base move is doubled as they have the Infiltrator special rule, meaning that the player can often surprise their opponent with a long engage.
Last up in this post are the Tzeentch Daemons – Horrors and Flamers. Normally most of my Lost and the Damned lists are Tzeentch aligned as I like the fluff and enjoy the firefight punch they provide to the Cultists and Mutants which make up most of the list. Flamers are especially nasty with 2 x 4+ FF attacks each, which is part of the reason Horrors are the core Tzeentch daemon in the Daemon World list!
In other news, I have recently finished the second last chapter of my thesis, started running a Fantasy Mighty Empires Campaign for my local club, and bought a 3,000-ish point Steel Legion 40k army.