Necromunda Day – Part 1

Hi guys,

In case you haven’t already noticed, my gaming group has really been getting into Necromunda in a big way recently. We have been playing it much more often than before, with more and more gangs coming out of the woodwork. I had three friends come round my house to have a Necromunda day a while ago and have some pictures to show you all!

Necromunda set-up

Necromunda set-up

We had set up the board to try and give a little more cover this game – last game we found that there were too many long, exposed, walkways where it was not really feasible to advance along. Heavy Stubbers are nasty enough without giving them excellent lines of fire!

 

The first group go up the right hand flank

The first group (2 Juves, 1 Zealot, 2 Gangers) go up the right hand flank

The second group (2 Juves, 2 Gangers) goes left

The second group (2 Juves, 2 Gangers) goes left

Terrain layout for our half of the board

Terrain layout for our half of the board

The third group advances into cover in the centre of the board.

The third group advances into cover in the centre of the board.

I had never played against Spyrers, so even though I had read the rules for them, I did not really know what to expect. I decided to try and get some covering fire going by moving a couple of the shot-gun gangers up a few storeys to cover the advancing Juves and Zealots.

Taking up positions, my two shot-gun wielding gangers attempt some pot-shots at the approaching Spyrers

Taking up positions, my two shot-gun wielding gangers attempt some pot-shots at the approaching Spyrers

A Malcadon stealthily creeps up the left

A Malcadon stealthily creeps up the left

Andy had sent one of his Malcadons racing around the far left of the board and was creeping up on where I had put my two shot-gun gangers. I tried flamer-ing him, but failed to wound. The next turn, the Malcadon charged in, but Andy was having a lot of trouble with his close combat rolls and my ganger managed to fight him off.

A Jakara and an Orrus pounce on some gangers that are now a little exposed

A Jakara and an Orrus pounce on some gangers that are now a little exposed

Down below, two of my gangers had moved forward together, sheltering from the Yeld’s shooting behind a barricade. Unfortunately this left them in charge range of a Jakara and an Orrus.

Luckily, the combat eventually swings my way and the Jakara goes down

Luckily, the combat eventually swings my way and the Jakara goes down

After a couple of round of combat, the Jakara had been knocked down due to some poor rolling on Andy’s part, and the Juve was just about holding out against the Orrus – thanks in part to the +1 combat modifier from the barricade they were fighting over.

Meanwhile in the centre, a Redemptionist and a Malcadon slug it out

Meanwhile in the centre, a Redemptionist and a Malcadon slug it out

While all the action was happening on the left flank, in the centre a Malcadon and a Redemptionist Juve get tangled in close combat. The Juve was flesh wounded by the Malcadon, before being put down the next combat round, however the rest of the Redemptionists nearby managed to drive the Malcadon off later.

Overall, a really good game. The Spyrers were great fun to play against, being excellent specialists in their particular fields. Had the combats gone slightly differently (which the should have!), they would have easily munched through a significant chunk of my gang!

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EPIC: Eldar Scorpion SHT

Hi guys,

Just a quick blog post offering up my latest Eldar super-heavy tank – the Scorpion. Ben, a friend of mine has recently posted up a tactica for it here, but for now I can only offer pictures!

Scorpion

Scorpion

I need to go back and tidy up the line between the white of the pulsars and the blue – the result of me being overly keen and starting painting the white before the blue wash had dried. I also need to do another coat of white on the pulsars to get them perfectly white, but apart from that I am quite happy with it.

 

In other news, I have some Necromunda pictures to upload soon (and will have more after playing tomorrow night), have recently finished playing a 40k campaign with my Steel Legion at the local wargaming club, and plan to start delving into some EPIC tactics over the summer – probably starting with the Eldar army.

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BFG – System Ships and Defence Monitor

Hi guys,

I know it has been a while since the last blog post, but I have been busy (and not painting…).

 

System Ships

System Ships

First up are the last couple of bits and pieces that make up my BFG Defences – some system ships and a GW Defence monitor. Above are the System Ships, tiny little undetailed slivers of metal that have no way of attaching them to any kind of bases. Fluff-wise they are non-warp capable ships, ranging from luxury yachts to armed in-system escort vessels, while in game they are single hit, 5+ armour, 1 shield, 15cm speed, 45 degree turns, 3WB escorts – like a slower, less manoeuvrable, Iconoclast for 20pts.

Defence Monitor 1

Lance Monitor

Lance Monitor

Lance Monitor

Above is one of the GW Specialist Games Defence Monitors that is sold as part of the pack with the System Ships. I am not quite sure how the sides are supposed to look on this model as it does not come with any weapons sprues and looks exceedingly bare without anything on it. Luckily, I had four of the Chaos lance turrets spare and with these stuck on, it looks sufficiently well armed, as they are supposed to be in the fluff. Given it looks significantly different to the FW Defence Monitors here, and given the lance turrets, I am thinking of running it as some kind of Lance Monitor by replacing the FP8 30cm WB with FP2 30cm lances. Obviously this will need my opponents approval, but my gaming group tends to be quite laid back and it works with Smotherman’s.

Group Shot

Group Shot

Last up is a group shot of the recent set of defences I have been painting up – a space station, 3 Endeavours, 3 WB Platforms and the Lance Monitor and System Ships.

 

 

 

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Update: Conference

Hi guys,

I am currently away at a conference in London, so posting will take a break for a week or so. Once I return, I have some BFG stuff to post up and lots of pictures of my EPIC Eldar army, possibly with some tactical thoughts for each formation.

Hope everyone is keeping well,

Gus

Necromunda Night – Part 2

Hi guys,

Part two of my Necromunda night here.

The next scenario was a straight up gang fight – both gangs take all of their members and slug it out until one gang bottles and flees that part of the Underhive. So simple even my Zealots get the point!

Group 1

Group 1

Group 2

Group 2

At deployment I split my gang up into two groups – one on the left hand side of the table consisting of my Leader, Flamer Deacon, a Zealot and a Juve, and one on the right with my other Deacon (with Melta Gun), other Zealot and other Juve. I deployed the other two slightly back from the two main groups, one on the ground and one up high.

The crusade advances

The crusade advances

I advance both groups, hoping to get them into the building that dominates the centre before my opponent gets there – Redemptionists don’t do well when out in the open against long range firepower!

Deacon and Juve

Deacon and Juve

On the other side of the board, I split the group up, sending the Deacon and Juve up high (and exposed!) to try and get good shots on the enemy , while the Zealot advances on the lower level.

Kerplunk!

Kerplunk!

Meanwhile my opponent is also moving his gang forward  – yet unluckily his gang leader manages to miss his footing on a jump between two pieces of terrain and faceplants into the ground.

Possibly a little bit too exposed up here...

Possibly a little bit too exposed up here…

The Deacon and Juve continue to move forward, only to find that 18″ is shorter than I realised and I have exposed them for no real reason and their weapons are out of ranges.

Center building

Centre building

Shotgun Crusader takes up position

Shotgun Crusader takes up position

One the other side, I manage to get my gangers into the tall central building, hiding them behind bulkheads. The shotgun ganger takes up position ready to try and pick off some of the now sufficiently close enemy.

Ouch! The Juve goes down

Ouch! The Juve goes down

Unfortunately, now I am in range, so is my enemy. He fires up at the exposed Deacon and Juve, putting the Juve down and pinning the Deacon in the middle of a long exposed walkway – I don’t think they will be doing much more this game!

Surprise!

Surprise!

On the other side I make a silly mistake and chose to try and rush the connection walkway – forgetting the Flamer my opponent had armed his heavy with. The flamer opens up and puts both my Juve and Zealot down without a fight.

Fiery payback

Fiery payback

In retaliation, I slide my Flamer Deacon out of cover and do to him what he did to me – bathing the enemy ganger and heavy in flames.

Mopping up

Mopping up

With that done, all my opponent could do in retaliation was to put down the Flamer Deacon before the Shotgun Crusader and other Zealot forced him to bottle. Victory to the Redemption, but at a high cost!

———————————————————————————————————-

Captured

Captured

In the after game sequence, my Flamer Deacon was captured by the Genestealer Cult, while I managed to capture one of his gangers. The Genestealer tried to implant my poor Deacon, but failed, while my attempts to convert the heathen scum were successful and he now joins my gang roster – so much for staying at 9 models! We then played the Rescue Mission scenario (sorry, no pics), during which I successfully managed to return the Deacon to the Crusade.

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Necromunda Night – Part 1

Hi guys,

Last night a friend and I got together to play some Necromunda, drink some wine, and eat some doughtnuts. I had restarted my Redemptionist gang to match up with my friends restarted Genestealer Cult and had decided to go for a more elite feel this time around, imposing a nine man limit on myself – a bit different to the 21 gangers last time around!

Salvation's Fire II

Salvation’s Fire II

I had gone for a gang leader with a Bolt Pistol and Club, 2 Deacons (one with a flamer, the other with a Melta Gun), 2 Zealots (both with Eviscerators and Exterminators), 2 Crusaders (both with Shotguns w/ Man Stopper Shells), and 2 Devotees (both with Autopistols and Knives).

Our first scenario was the Shoot-Out, a scenario where a couple of gangers from each gang advance on each other before drawing their guns and blazing away. Normally this scenario sucks for the Redemption, as they tend to be pretty short-ranged and close combat orientated, but in this case it seemed to work out quite well!

2 Zealots and a Crusader

2 Zealots and a Crusader

I rolled up three gangers to my opponents two, and then randomly got my two Zealots and one Crusader as the gangers involved in the shoot-out. Luckily both zealots have Exterminators, while the Crusader has his shotgun.

Start

Start

In the scenario the gangers start 16″ inches apart and advance by 1″ every turn towards each other. As the turns go by each gang rolls a dice to see how close to breaking their nerve is.

Bang! Someone cracks...

Bang! Someone cracks…

We had gotten about 6 inches apart when my opponents gang finally cracked and drew their guns. At this point each ganger rolls a D6 and add their initiative to it – representing how fast on the draw they are. Luckily I rolled high on these, meaning my gangers would get to fire before my opponents.

Cultists go down in a torrent of flame

Cultists go down in a torrent of flame

My Crusader with shotgun opens fire first, followed quickly by the Zealot using his Exterminator to toast some heretic scum! In the end one of my opponents gangers has been put down, while the other was pinned.

Charge!

Charge!

Having put the cultists down, the two Zealots charged into combat with their Eviscerators making short work of the unclean.

 

Victory to the Redemption!

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BFG Want List

Just in case anyone passing through has any of these stashed in their man-cave, I am looking to buy:

Apocalypse Class Battleship

Vengeance Class Grand Cruiser x 2

Falchion Class Escorts

Repulsive Class Grand Cruiser

 

Necromunda pics / report to come in the next day or two.

£100 Armies – The Rest

Well the last few days have been a little crazy, with 5000+ hits on the blog in two days as Specialist Games went under, and some very bad food poisoning at my end.

Prior to hearing the news, I had dug up some more 3000pt Epic lists for less than £100 (£150 buying new), and it seems like a shame to let them go to waste so I am going to pop them all into one blog post and leave them up on the web to serve as decent beginner lists for anyone thinking of starting Epic to come across. Plus, you should be able to pick most of this stuff up on ebay!

 

 

Space Marines

Space Marines

TACTICAL DETACHMENT [400] 6 Tacticals, 3 Rhinos, Supreme Commander

TACTICAL DETACHMENT [350] 6 Tacticals, 3 Rhinos, Captain

ASSAULT DETACHMENT [225] 4 Assault units, Chaplain

ASSAULT DETACHMENT [225] 4 Assault units, Chaplain

DEVASTATOR DETACHMENT [300] 4 Devastators, Librarian

DEVASTATOR DETACHMENT [300] 4 Devastators, Librarian

WHIRLWINDS [300] 4 Whirlwinds

TERMINATOR DETACHMENT [375] 4 Terminators, Captain

TERMINATOR DETACHMENT [325] 4 Terminators

THUNDERHAWK [200]

£67.40 (SM Coy Box, Rhino Box, Characters, Whirlwinds, Terminators, Thunderhawk)

Strong infantry presence, and air assault from Termies or Assault / Devastators in the Thunderhawk, while the Whirlwinds and Tacticals give you good mid-field control. It is a little weak in long ranged firepower, and lacks AA completely.

 

 

 

Eldar

Eldar

ASPECT WARRIOR WARHOST [600] 8 Dire Avenger, 4 Wave Serpent, Autarch, Exarch

GUARDIAN WARHOST [300] Farseer, 7 Guardians, 3 Wraithguard

WINDRIDER TROUPE [200] 6 Jetbike

RANGER TROUPE [150] 6 Ranger

NIGHTWINGS [300] 3 Nightwing Interceptors

ENGINES OF VAUL TROUPE [250] Void Spinner

ENGINES OF VAUL TROUPE [250] Void Spinner

GUARDIAN WARHOST [150] Farseer, 4 Guardians, 3 Heavy Weapon Platform

REVENANT TITANS [650] 2 Revenant Titans

GUARDIAN WARHOST [150] Farseer, 4 Guardians, 3 Heavy Weapon Platform

£109.30 (Warhost Box, Nightwings, 2 x void Spinners, Weapon Platforms, Revenants)

Eldar are quite expensive! The Aspects in Wave Serpents are fearsome, as are the Revenants in this size of list, while the Void Spinners and Rangers can effectively hold the backfield. Although the Guardians are quite delicate, once they are in decent area cover they will be decidedly hard to shift off an objective, while providing a little supporting fire. Nightwings give excellent AA and AT power to the list.

 

 

 

Steel Legion

Steel Legion

REGIMENTAL HQ [500] Supreme Commander, 12 Infantry, 7 Chimera

THUNDERBOLT FIGHTERS [150] 2 Thunderbolts

THUNDERBOLT FIGHTERS [150] 2 Thunderbolts

MECHANISED INFANTRY COMPANY [400] Commander, 12 Infantry, 7 Chimera

SUPER-HEAVY TANK COMPANY [500] 3 Shadowsword

ARTILLERY BATTERY [250] 3 Basilisks

ARTILLERY BATTERY [250] 3 Basilisks

FLAK BATTERY [150] 3 Hydra

ROUGH RIDER PLATOON [150] 6 Rough Riders

ROUGH RIDER PLATOON [150] 6 Rough Riders

SENTINEL SQUADRON [100] 4 Sentinels

SENTINEL SQUADRON [100] 4 Sentinels

ROUGH RIDER PLATOON [150] 6 Rough Riders

£108.40 GW (Infantry Coy, 2 x Chimera, Rough Riders, Sentinels, Hydras, 2 x Thunderbolts)

£35.84 FW (2 x Medusa, 3 x Shadowswords)

Bit of a strange IG list, with a lot of light formations like the Rough Riders and Sentinels. These are needed to counterweight the pricey SHT Company and Mechanized Companies, and to screen them from unwanted attention. The Hydras provide a strong AA component, leaving the Thunderbolts free to be aggressive in targeting enemy formations.

 

 

 

Orks

Orks

WARBAND (BIG) [490] 12 Boyz, 4 Grotz, 4 Nobz

WARBAND (BIG) [490] 12 Boyz, 4 Grotz, 4 Nobz

STORMBOYZ WARHORDE [150] 6 Stormboyz

STORMBOYZ WARHORDE [150] 6 Stormboyz

MEKBOY GUNMOB [200] 5 Big Gunz, Big Gunz (Soopagun Odd Boy)

MEKBOY GUNMOB [200] 5 Big Gunz, Big Gunz (Supa-Zzap Odd Boy)

LANDA [200]

KULT OF SPEED [200] 6 Buggy, 2 Skorcha

KULT OF SPEED [200] 6 Buggy, 2 Skorcha

WARBAND [270] 6 Boyz, 2 Grotz, 2 Nobz

BLITZ BRIGADE [150] 4 Deth Kopta

BLITZ BRIGADE [150] 4 Deth Kopta

FIGHTA SQUADRON [150] 3 Fighta Bomba

£104.30 (Ork Horde, Big Gunz, Soopa Gunz, Landa, 2 x Kult, Deth Koptas, Fighta Bommas)

While the two Big Warbands and Big Gun formations can hold / move onto objectives, the two small Kults and the Deth Coptas give more activations as well as speed to the army. The Landa poses a double threat – an air assault with the Boyz, or just a number of decent strafing runs, while the FB’s should help you attain air superiority so that the Landa doesn’t get shot down!

 

 

 

Titan Legion

Titan Legion

WARHOUND TITAN [275] Plasma Blastgun, Vulcan Megabolter

WARHOUND TITAN [275] Vulcan Megabolter, Plasma Blastgun

REAVER TITAN [775] 3 Laser Blaster, Veteran Princeps, Single Weapon System Surcharge

REAVER TITAN [675] 3 Apocalypse Rocket Launcher, Veteran Princeps

REAVER TITAN [850] 3 Laser Blaster, Legate, Carapace Multi-Lasers, Single Weapon System Surcharge

THUNDERBOLT FIGHTERS [150] 2 Thunderbolts

£95.5 (2 x Warhound, Thunderbolts, 3 x Reaver)

Slightly different list, and not one I would recommend for a beginner to Epic. In 3000pts, 3 Reavers are exceptionally scary and I would recommend arming them like the above so they can concentrate on roles rather than not being very efficient. 18 x AT3+ will put a big dent in any formation you are likely to see at this points level, while the Warhounds and Thunderbolts provide speed and long range.

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WHFB and 40K Collectors Ranges also going

Hi guys,

I have just had it confirmed that the Fantasy and 40k Collectors ranges are also definitely going for good once stock runs out and that they have no plans to produce them again. Multiple customer service reps and the GW warehouse confirm it.

This means all of the metal guard miniatures are going, as are the Dogs of War models for fantasy – both great, characterful, ranges.

It seems like the cull is bigger than first thought.

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FW Specialist Games going too…

Quick update guys,

I just rang Forgeworld and they are also stopping production of any new specialist games miniatures – this means that all BFG, EPIC, AI ranges are now no longer in production and once the remaining stocks go they will not be replaced.

Has been confirmed by multiple Tactical Command Forum members here: http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=24999

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